Hi guys, I know it has been awhile but work has been killer with our LDAP/php upgrade/mysql upgrade/server move. Wow that was most likely a lot of stuff I could have just called work junk and everyone would have been just as happy. Well at least the health care exchanges are not my problem… ☺
Even so I have gotten a few hours to play ddo and I want to talk a little about it. First Tobril and I rocked things to 8 last week. And then I had things to do and he jumped up (as planed) and rocked it to 20 with out me (again as planed). Then proceeded to cry that he couldn’t TR again right away. But got to TR again on Monday and I think he is moving a little slower with out me, but not a lot slower.
Basically that means that McGoggles needs to really push this week to try and hit level 16 or so about the time he stones up so to piggy back on mostly his work.
Lets talk just a little about McGoggles. Right now he is level 15 (13 druid/2 ranger) and while the dps is a little lower then I was thinking it would be it is still in solo GH range. Although I will say I have gone a little more caster then melee dps in boss fights in GH. Gear wise he is still fairly light, I found a level 14 rapier that Samius used a ton for trs and normal play back in the day and passed it over to him. The flame blades are fine for most things but as I misread the fire elemental perks thought it was up 3 down 3 for spell level. Turns out it is up 1 down 3. So I am using that rapier and my old caster melee weapon. Think I will upgrade that Threnal war blade to become my off hand caster weapon at some point, I need to see what augments I have sitting around in my bank /AH for my level.
Over all I am mostly a melee caster although I am just a feat away from manyshot and Weapons of Purity is online next level I think so some sweet manyshot action is about to happen.
Just in case you missed it:
Okay I need to get to work,
It is hard to get a feel about a build from reading about it online or tring to extrapolate from other similar builds. Hell for a while I would use the vet 2 status and try to “fake” a sudo lowbi version and hit a few quests as a trial run and even that is only so good.
Why? I am not sure. But I think it has something to do with the act of actually leveling a given alt…. It is something to ponder I guess.
Anyway, I want to talk just a little about McGoggles. The first few levels were like any other build. Use a stick or 2 little sword; pots as needed, try to use the vigor spell for most of the heals. It worked fairly well. Nothing amazing but I was able to solo more or less everything rocking an elite streak. He had 0 deaths until I tried to do the last Grey Moon quest at level 8, that last trap across the bridge just hits real hard and is super unforgiving. I missed jumped and took 3 hits for 80+ and my 20 vigor didn’t make a dent in that, but that has been his only death so far with little to no really worth wild loot other then maybe my one sword (BtA icy burst/shocking Burst/Pure good lvl 4 simmy) and the haste goggles from Chrono…
Those Chrono goggles btw are one of the best leveling items you can have, one day soon I will make a power 9 (or 10) of leveling gear items and those goggles are on the list for sure!
But until last night I really wasn’t having that much fun. He was super tough and between vigor and pots he is mostly unkillable, I had a few run away/tactical retreat moments but everyone does soloing. But at level 9 I had a feat question between metas, I went Maximize. I am waiting for +3 dex tomes to come back on line so both Manyshot and Imp Two weapon were not options (I was looking forward to Manyshot). Turns out to be a blessing in disguise as I toggled it on and set up a few spells to not use it and ran to the next quest.
With Emp Heals and Maximize that vigor now does 80 a tick and call lighting outside does 400ish as I learned by rocking Storm the Beaches. Overall he is starting to step up. I worry some that his total lack of gear and my plan to not have much in the way of leveling gear might be an issue but hey he is a second life, if I need to back down to a hard streak for soloing should be fine, right?
Last night the TR Train crossed into level 15 opening up three level 8 spell slots to Javabot among a few other things. The first is auto filled with that level’s summoning spell leaving me with 2 slots.
What to do?
Being Wisdom based my DCs are more then fairly solid for heroic levels and are not bad for eHs and lower epics. DC casting in eE is just not worth the investment in my mind at the moment. I think people could make a go at it, even if they are never really pleased at where things stand at any given time….
Anyway, do I take one or both of the CC spells? Howl was super good leveling up on my own.
This life I have been playing much more aggressively then I tend to do when soloing. Gathering trash until Red skulled before turning to clear and being the first guy in the room when possible. What can I say having Tobril and Tim, as my insurance policy is both help and a hindrance. They let me be a little bolder as my failure does not mean the end of the quest but then our completive nature tend to ramp things up.
So back to the question, Howl is more of a save my nuts or a “hold” spell. Earthquake has a similar function but it does some damage and can pick up latecomers to the party after the spell has been cast. But has a hell of a long casting time for a guy with out quicken…
Finger is a key removal spell, but really it has about the same functionality as Creeping Cold right now, aka kills a guy.
Heal is about the same as Regen but with a larger up front payoff.
So as of last night my prepped spells are Howl and Finger. Earthquake is too slow and Heal’s main functionality can be replaced by Scrolls (if switching forms), panacea and of course regenerate.
I am also thinking about trying to go elemental over dog in a few quests to get a better feel for that form and to build a little personal experience with some of its interactions. And that will change my layout in lots of new and to me at this time unexpected possibilities….
So I was just thinking about gear for next level and my brain stumbled into Royal Scimitar (elite).
+5 Enhancement Bonus
Red Augment Slot aka good, d4 elemental dice or some spell power….
Glue that onto the wolf frame +5, 2[1d10] 19-20, Destruction, Bloodletter…
Right now I am using a Lit2 green steel khopesh or +5, 1.5[1d10] 19-20 Shock, Good burst, shocking blast, lighting strike.
Sure there is more damage in the Lig2 but having to deal with no prof penalty means there are lots of missed attacks. So wouldn’t that make the scimmy a little bit better?
But hey, I have a Skullsmasher (elite) maybe it will be the better weapon… But in this lower level content with the less then ideal attack bonus Destruction seems better then Intim +13.
Just food for thought…
So last night Javabot took level 11 and the normal 5 min gear up happened when I realized that I was still using the Dhakaani Shield. A simple +2 wooded shield with a blue slot (heavy fort slotted), why is there not a better shield for a druid at this level?
So I have been looking at shields today, with a few requirements to keep in mind: Heavy Fort and cool effects that will work in dog form (no metal).
So first of all, there are not a lot of named shields that are not made of metal between levels 1-15. I count six. Out of those six clearly the Carved Bone Shield is the best, +5, Neg Energy Absorption 20% and a purple slot. Not bad.
But I started thinking what if I crafted something myself with a red or a blue slot?
Tendon Slice 8% stands out assuming that it would enchant all my attacks.
With Takedown being one of my main attacks Vertigo is worth wild.
The shield might be a cool place for a sneak attack bonus or greater false life or native fort allowing that slot to handle fort if blue or a spell power if red.
Seeker 8 also is a real contender… again assuming a blue slot for fort.
What am I going to do? No idea.
Since the last post I have been mulling over different druid builds. With the TR train in full swing some nights a week, as people have time to play, my motivation to grind out gear/destiny xp for capped alts fades. And for the last few weeks I have been debating what my list of guys brings to the table.
Samius as my do everything guy.
McPlunderer as my Dps/removal guy.
Darth Samius a pure dps build.
Samyus my tank that hasn’t done anything after doing all the FR quests on EE other then Web which he has done 0 times.
And Java who is returning to the dog form as a tool box dps/healer guy.
Meaning that my bard gets very little play my “healers” get no play and I have at least 2 guys that have used a true heart just waiting for a build to TR into.
So why is that rambling important?
1, I am board now when not working the TR train. Right now levels are close I don’t want to be the one that makes everyone else have to play catch up. But I am in a place where I want the good vibes from the low level Skinner box pushes.
2, Lately there has been a point/place where something was made harder/didn’t happen because our core group was short a healer. I am thinking when we throw up a raid mostly. But there are lots of times I would like to give Tobril and Rachel the option to not have to heal but can’t because my healers are un such disrepair.
Okay so idea in a nutshell, 17/2/1 druid/ranger/x. X could be anything allowing for pairing with druid’s alignment issues. I am leaning fighter or wiz for the feat but an argument could be made for arty or rouge for skills/namely UMD. The core idea is a two weapon fighter using mostly the flameblade spells (as needed) in either Fire ele form or Ice form that also has manyshot/bow str as another dps option. With a quick human build going ranger, ranger druid until I wanted gtwf (bab) where I took fighter then returned to druid I was able to fit in all the feats for TWF tree/Manyshot tree and had room for toughness, power attack and 1 meta before epic levels. If I could loose a feat I could go Helf and take Arcane Archer I think anyway…
I need more time with the planer, but as I was fiddling I got a txt from Tobril that read “xp?” and I spent the rest of the night xping.
As always, thoughts?
Yep the other day I TRed Java back into a druid and I am already really glad I did. There is something just pure fun about this animal form melee/caster mashup. All the cool melee attack spells at your disposal and lets not to leave out Blood Moon enchantment line (kill a guy move/attack faster harder). So much fun.
So Monday I took a few hours and cleared the TR bank. Making trips to the barkeep on the boat to sell things that somehow were “special” when really they were trash. Then after the char creation process I started digging through the new TR bank and there are loads of junk items that didn’t need to saved.
How does that happen? EVERY DAMN TIME! I dumped Repair pots and some easy to farm BtC items and some how a +1 flaming shield of mod fort like level 15 made it?
I just don’t understand…..
I will try to talk more in depth about the leveling process on this life and how the build is forming. Maybe I will even do a little “how to” write up at the end, IDK….
But that does bring me to another topic I need to talk just a little bit about, Writing schedule.
For a long time I was every work day quick blog post man, mainly due to hiving been stuck on a soul crushing project that I needed to take 15 mins to think about anything else everyday or I would go insane. And while that project is still on my to do list it is not the main focus for my day everyday all the time.
And that is amazing. But that also means finding that 15 mins is starting to become a challenge. So I am going to change to a Wednesday and Friday update for sure and then try to do smaller updates from home on Samius’ time. And those I can’t promise because would you rather play DDo or write about ddo? Yeah me to.
Well see you for sure on Friday.