Javabot: 17/2/1 Report

Thought i would focus down and get some writing done today as apposed to hammering out a Commander MtG deck to learn that my General may or may not be banned just as i finish pass one of the deck. Not that this very thing happened yesterday….  grumble grumble

Anyway, thought i would do a little evaluation of things and see if i like them or not. 

First off Java is level 24 now, at the last moment i decided to go 17/2/1 druid/fighter/wiz. The way i have things setup right now is about how i thought they might. Just to make life a little easier i will just show you a pic of my enchantment setup and spell layout. I could show you my destiny bs, but as i am leveling off destinies i am using whatever happens to be worth a turdnugget and Engery Burst/Imp Power Attack and Endless Faith. 


Okay back to details, as best as i can figure my damage per hit is not where i want it to be in Exalted Angel i am hitting the training dummy for all of 50ish points, which is just sad.  But i have a native 33% double strike so that is more like what 66 per hit? Still poopy. But my attack speed is fair and i am still just using an epic Kron’zek’s Cruelty. Which is not a bad weapon but it is not great right at the moment. But i press on. 

Having a worth wild dodge score is weird. But might be worth some of the changes. That was why i took the last fighter level btw i could take mobility with that last feat. Distributed a well known player on Sarlona and a fairly new DG member made a compelling argument about erring on the side of not getting hit vs taking less damage. Not something i am used to doing with the AC system in this game, such as it is. 

My PRR is just gone. Like i never had any. With the exception of a belt with 14 PRR slotted in a green slot every thing is more or less the same and what was 79 PRR is now 5. I think i am just missing something, but i am not sure what and i don’t like it. Okay i found a little bit of the missing PRR. I normally twist in the Legendary Shield Mastery, but i was leveling that destiny so i didn’t need to twist it in. Guess i need to twist it back in… On the plus side my double strike will hit 40% with out boosts. 

Something i just noticed is the fact that i am missing 3 uses of Wild Empathy, not a huge deal on its own but i use those uses to power Flight and that is a big deal. 😦 

Over all it is still hard to say what is better. I am still a few levels away from my best weapons. But i think the Skullcrusher next level will be a beast again now that i am proficient. I might have to let Tobril talk me into more Lobs again to make a not small version of my shield that was an error on my part. 

Oh spells real fast. Even though i don’t have the spell slots to ready another form like i could before most of my core desires are covered as long as i prep the form i want to use before hand. But i am not impressed with some of my DCs even though i have my wisdom as high as i can make it can go at the moment. But most things trip or get shaken up but when things evade my Icy Burst i get a little pissed. 

Still leveling at the moment and if i cap out and i don’t like it i guess i will just use that +20 to pick up another life and rock a little closer to completionest.


one and one, two and one, one and two


I epic TRed Java last night and feed him a normal heart so he is ready to start again, one what i would like to be his last life for a bit.  So i am trying to form a plan.

Tobril wants me to look at a 2 monk splash, which is poopy mostly do to if you have an unarmed profile then your animal form uses that profile. Or it did and i don’t remember ever seeing that it was changed. It kinda makes since that it would work that way wouldn’t it? Not from a logical pov, but from a coding/lazy pov. Animal form + weapons act like unharmed and handwraps ergo it would use the one that came first…

The first thing i have done is plan out the necessary AP point expenditures to do the things i want to have. And see what important things i am missing.  I would have 17-18 APs left over and would miss the last tear of the Instinctive Fighting (dg sneak attack and 10 positive spell power.) And the Form Mastery ie 10 PRR, 2 damage and 2d6 sneak attack dice and some other bonuses.

One level in fighter gives me the options for extra action boost for 6(7) points, haste boost for 2(9), and reed in the wind for 3(12) or 12 total points. If i do a second fighter level then i could take Imp Dodge in this tree (Tobril claims stacking) for 6(18) more points. So something might need to be cut.

Now if i did one wizard level with those 18 APs i could pick up 15 hps(4) which isn’t bad as that includes 1% double strike and another 1[w]+damage attack. But a second wizard level allows us to spend 6 more total points for a shield clickly that makes up for the missing PRR.

Lets do see what 2/1 fighter/wiz looks like:

4 points for the hps in from Eldritch Knight

6 points for Haste boost and Reed.

6 more for imp Dodge.

1 for invisibility clickly?

17 total points spent 3 total bonus feats and PROFICIENCY with most weapons opening up all the non-Nightmare weapons in my pack (which there are some).

2/1 wiz/fighter:

6 in kensei for Reed, and haste boost 2

10 for Hps and Imp Shield

1 for invisibility clickly?

17 total points spent 2 total bonus feats and PROFICIENCY like above.

Even talking it out with you all, I am not any closer to a decision. Grumble Grumble.


Time for Another TR?

I have spent the last few DDo hours on Javabot. By doing/cleaning up some destiny stuff I have gotten him in fairly good shape. Dps is up a little, I am using the Nightmare at the moment. So 2.5+.5(1d10) 17-20 with a so so Str score but by tweaking my destinies and maxing out others i am not using i have some room for twists i didn’t have before. Namely the cold burst from Draconic but having that allows me to return to Primal Avatar as a main destiny for most questing and Fury for the other quests.

Overall it is working out fine.

But tweaking feats and enhancements lead me to another issue, namely i am missing out on another channel for defense, DODGE.

When i last TRed Java dodge was not a thing so tanking dex for wis/con/str was fine. I mean i wanted a tripping hp having dps caster. And for a long time it worked. But change a few things like -4 bab vs -X% (i think it is -25%) for non- proficiency and make dodge one of the better defensive channels available…

What i am saying is i could use a few more tweaks.

Now i have a +4 dex tome in Java with a base of 8 that makes dex 12. You need 13 for dodge (which opens up improved dodge and 4 good legs) which is only 6% more but still that is a big jump and return to more or less immune to knock downs. So looking a round i do happen to have a 4 to 5 dex tome. I thought i did, and i could use it.


Tr again. I am trying to get my head around all the TR changes. But i think i could do the epic TR at 28 then back to 1 and have more or less the same build with a few tweaks like 9 dex and maybe a hair more strength. Pick up one of them epic past lives and whatnot. Might be worth the hassle. I mean what else am i doing, right?



And There Was Much Debate

This last week/weekend was a bit of a challenge. The Gurobo’s have been passing around something making each other sick or we knock the illness down only for it to climb back up and try to take us down again. The wife is recovering the slowest but i think once she is mostly over it she will be done. I have more training this week Tues-Fri and it is currently -0.1 . Aka fuckin cold. I thought i was over all this shit last week then i spent the day training, 7+ hours out in the cold hardly moving as the main carrier had the heater blowing on him and jumping in and out of the LLV. Burrrrr.

So lets just say other then laying on the couch watching Stargate: Atlantis and wrapping up  Rescue Me; I have been rocking the xps on Butterz. I really like where she is right now, well except in the DPS area but I just need to deal with that as there is not a ton more i can due in that department other then a few hard to handle tweaks.

So time for another project. I am thinking Java.

For whatever reason he went from being super fun and almost unstoppable to not so much in a single TR, TO THE SAME BUILD. Tobril keeps trying to convince me that it has to be something to do with the enchantment changes but I just think that maybe the melee/caster hybrid dog is not going to work any longer. So it is time to pick a horse I guess and go with it. And i am thinking melee, that was Java’s original role so time to get back on it.

So to that end i swapped out of the skullsmasher that i was not proficient with without help and looked to my Raid box for help.  First of all i had an Toughness feat that i could swap if i wanted to pick up a proficiency. Sure i could have taken simple weapons and gone back to the Skullsmasher but i want to try something “more powerful” at least in a vacuum.

Tinah, looks good and there is the benefit of having one or two other long swords in my pack pocket, but it feels less strong combaired to some of the other weapons. Tobril is currently using a Celestia on his current life and while it seems powerful I would rather keep open the idea of a bard doing CC for EEs. Right now about the time i have everything hit with a song Tobril has run in hit his 18 cleave buttons and woken the whole area with the Sunburst effect. Balisarde, would do a ton of work. Java is mostly way under geared (like most of my alts) so it wouldn’t be a bad call. But the dps would be a joke. Mornh, isn’t bad at all, but I have stunning/seeker covered in the off hand. So then there was the dagger and the bastard sword. Both are good, Agony wouldn’t need a feat swap but is less good then Nightmare. Which is all upside other then that whole the only bastard sword i have is it thing.

Okay so debate; what one handed web weapon is the best for a melee dog?

Also keep warm thoughts in mind for KS this week. Damn it is like hell is freezing over.


What would you do?

You are level 12 holding xp for 13 for a few days so you can build up a few runs of the Sands walkups trying to make the new xp changes work for us and you loot a junk cursed ring. Looking at your gear list you are still wearing your bta lvl 7 greater false item ring aka time to level up.

Once you add the GFL it is now level 13 so you have a few days to think things over, what is the play?

You have a yellow and a colorless to work with. I will stick an image of captan smexy pants so you can’t skip down to my answer too easily.

The answer is fairly simple I think. Fear Immunity is huge. Sure we have fairly good will saves, but as we have FoM as a spell; fear effects and greater command are about the only spells that we are worried about. And I don’t know about you but if I can fail a will save I will. And then with Vitality as an option we might as well hit it and make this a huge Hp ring.

Other allowed but less good answers include a combination of the above and Blindness immunity and a +7 skill like heal or spell power. But again I think the above is the right play.


Lets Call Today Friday

So first of al; Sorry for not getting a post out on Friday, work was really nuts and by the time I got home I was wiped and just wanted to go play Magic. Btw drafted a sick blue/black deck loaded with counters removal and other control. Rocked Agro decks but had issues with live gain as my men were kinda slow and small….

Second of all I still love Reaving Roar!

While this stance is active, killing an enemy grants you a 6% competence bonus to threat generation for 10 seconds, and creates a burst of sonic damage that damages all nearby enemies for 13d6 sonic damage. Killing an enemy your own level or higher has a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels lower then you only has a 60% chance of creating this effect. This stance dispels Fatal Harrier, but stacks with all other stances.

That means the current TR train has been moving at a solid pace I know I took level 9 and then spent 30 mins looking for gear that should have been easy to find (BtA +6 stat gear) but I ended up just crafting them again in poopy BtC throwaway blanks. But that is fine what else am I doing with my crafting levels? Nothing and from what I have heard Lam doesn’t have any new Cannith Recipes anyway so I got the feeling it will just be another uncompleted system like every other new system from Turbine.

Dreaming is easy and fun, DOING IS HARD…. – any dev @ Turbine Ever!

So I just want to do a quick layout for any other people looking at doing a dog melee/caster hybrid. I am still using my shocking burst/icy burst/of pure good Scimmy paired with a +2 wooded shield with a blue slot (heavy fort) I also have a weapon set with the Sun flask/shield and the dagger from Threnial (cold 54 in the red slot and I haven’t slotted the orange yet.) My main spells are the melee attack spells Ice storm and Cold Breath. Cold Breath is a monster, as it has like a 4 sec cool down and with Maximize turned on it does like a 150-200 easy. Not bad for lvl 9.

Not bad at all.

Guess I need to wrap this up real fast, I got Netbeans actually working again so time to recreate the hours of step up I did this morning right before it crashed and died and maybe get some momentum going again.

Guess I have this on the brain, my wife is playing a FvS stick build (not sure what the class split is) but I can see some kind of not animal form druid dual wielding the flame blades with a big Wis for DPS for my epic healer. I expect Healzyounot to have a make over in the coming weeks.