Thresome with Pia and Kiran

I am super impressed with Pia and Kiran. So much so that i have been tinkering around basing a deck around the couple. Turns out that my wife had a bad release weekend tournament. So much so she has decided to set that deck a side. Guess fast red/green decks are just not good enough for our local meta. Personally i think she is just rusty at constructed and wants to change it up. She only played to even up the numbers, if there was a draft ready to fire she would have dropped us faster then a 0-2 pro in Las Vegas. But she has a title to defend as the last Game day champ. And maybe it is time for a new style of mono red….

Capture

Are they getting it on in public? Hot.

Threesome:

4 Ornithopter
4 Phyrexian Revoker
Hangarback Walker
Chief of the Foundry
4 Thopter Engineer
3 Pia and Kiran

Ghostfire Blade
4 Shrapnel Blast
Lightning Strike or Collateral Damage
Stoke the Flames
4 Darksteel Citadel
2-3 Foundry of the Consuls
and Mountains

Maybe some Scuttling Doom Engines or Atarka’s Command i don’t know. What i do know is that this deck is assembled for the most part. I just need to get it sleeved up and put it through its grinder.

Thoughts?
<3s

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Magical Tuesday 3.3.15

Welcome back. Looks like it is our favorite time of the year once again, spoiler season. Think that most of you out there don’t need any help finding sweet spoilers and brewing, but that is what i am here for right?

So far there is one card that stands out from the pack for me, Stratus Dancer.

I am drawn to this card i think because of a pet deck idea i have had for a while now. The Trail of Secret Plans deck that i have written about a few times now. Here is a link to the last time i wrote about the idea. 

But i never put the deck together. Even though more then 1 person has asked that i do so and see how it playes. Why not try it? There was a lack of pure power, but this card. This card is powerful. This is just the kind of thing that the all morph all the time deck needs to be competitive. A morph that just puts people on the back foot with the question do i need to play around that 2/2?????

I think i like adding white to add Abzan charm and maybe the white free morph in the sideboard for the red decks… But that feels too slow to really battle them.

Speaking of red beat down feels real good in today’s meta at least in my local meta anyway. Red 1 drops followed up with hording outburst seems super strong right now.  There are 2 win a boxes this month. Might have to try something new and try to take one of them down.

 

Well i need to save and get this out not to be another day late.

<3s

 

Magical Monday 12.1.2014

Once again welcome to Magical Monday hope that your Thanksgiving was a good one. Reports of Walgreen’s sweet Mtg sale is spreading like wildfire. So much so that people are going to Walmart as asking for a price match because of a lack of product left at Walgreens. And while Walmart doesn’t have to it does meet all their price matching points and they should. Two packs for 3.80, is a good deal.

Okay that is enough of that, lets talk about a few things about my last post. I feel about 2 inches tall. I didn’t read every word on Fated Conflagration and it turns out that i should have as it doesn’t hit players. That “p” word is in fact planeswalker… Damn.

Also I ordered up 3 Deflecting Palms $1 a piece no problem. I looked at Stokes and they want $5 a piece. WTF? But while not… If you can find them in stock anywhere you can order them for $5. I will just plan on winning a playset this month.

So lets look at a build.

 

4 Deflecting Palm
3 Lightning Strike
4 Magma Jet

4 Anger of the Gods
2 Arc Lightning
3 Jeskai Charm
3 Mantis Rider
4 Goblin Rabblemaster

1 Fated Conflagration
4 Stoke the Flames

2 Dictate of the Twin Gods
3 Dig Through Time

23 lands
4 r/w temples
2 r/u temples
4 r/w pain lands
4 r/w/u tru lands
2 u/w fetchlands
3 mountain
2 island
2 plains

I feel that this deck does everything the mono red deck does but adds in the one of the best cards available in Dig. Dig lowers the need to have 4 Dictates. One of the issues i had was having two many dictates in hand and not enough action and sometimes you just need 2 more burn spells to finish a game and digs just equals action. The other thing that really got me about the deck was the lack of options when dealing with some situations. And i think that Jeskai Charm adds a ton of flexibility to the deck. There was at least one point where had i had the option to give my team +1/+1 and life link would have won a game even earlier or saved me vs Travis.

Thoughts?

<3s

Magical Monday 11.24.2014

Dictate of the Twin Gods can be a real magic card if you aren’t afraid of maths or mana flood. Below is the deck i took to my local shop for a win a box tournament we had last Thursday night. It was a ton of fun for a short 4 rounds of play with a fair reward on the line for a small entry fee. The deck was inspired by Conley Woods’s Dictate of the Twin Gods Combo deck. While he didn’t have the best run in this video set i think he showed how the deck could win from out of the blue and take a tournament by surprise.

4 Deflecting Palm
4 Lightning Strike
4 Magma Jet
4 Anger of the Gods
3 Arc Lightning
4 Goblin Rabblemaster
4 Fated Conflagration
4 Stoke the Flames
4 Dictate of the Twin Gods
2 Circle of Flame
23 lands
4 r/w temples
4 r/w pain lands
2 r/w/u tru lands
rest mountains

So how did it play? 3/1 good enough for 3rd. Not the win i was hoping for but good enough i am going to keep it together and retool/find the rest of its missing cards. I had to bum a few key cards for this tournament and i need to make some changes for the future.

R1, was a win when i should have lost. G1, I got the land flooded right the heck out. I am not afraid to admit i thought that i might have made an error in deck choice. G2, I drew a good mix of lands and spells and ran my opponent over. G3, I thought i was done. But got a window to throw a 5/7 Courser back at its owner for 20(taking him to 3) damage (thanks to Dictate + Deflecting Palm) going to 2 off a 3/3 lion. Thankfully i had scryed a burn spell to the top on my upkeep and put that game away. It was real close had my opponent monstroused his lion i would have lost.

R2, Was vs Travis. He had loaned me some of the missing cards and knew the idea behind my list but not the details of the 75. G1, Once again i tasted the land flood and lost the turn before i tried to go for the kill thanks to an attacking Sarkhan. G2, I resolved a Dictate during my own end phase as he went for a dig through time and hit him for 10 damage and scrying for 2  with a Fated Conflagration taking him to 1 life. He kept a Sarkhan and game in for lethal thanks to my Dictate+ his Lightning Strike.

R3, was short and sweet vs a Jeski combo/weenie hybrid. Both games i burned his only men down resolved a Dictate on turn 5 and followed up with double Fated Conflagrations on 6 and 7.

R4, was very fun as this was the only other games where i needed to cast Deflecting Palms, Heroic W/U. My opponent got to play in to my main deck Angers and once his men were too large for angers they when back to his face again and again.

Bonus round, While waiting for the rest of the games to finish i played against a B/W weenie deck. Damage came in fast until a sweeper showed up like Anger or Arc Lightning even one of two main deck Circle of Flame.  Then got to a point where burn could go to the face for the win.

There was a game where i was dead. Or i should have been dead. I had double Dictate and a Deflecting Palm vs his 6 1/1s tokens while i was at 14 on turn 5. I flashed in a Deflecting Palm at the end of his turn because i had to go for it. Turn six played a land an passed. Took 12 from his 1/1s going to 2 he played a 2/1 and passed. I cast a Magma Jet end of his turn pushing down 2 more lands and then pealing another going to 7 lands in play. My hand is Dictate + Deflecting Palm, figuring that i would just draw the game out he attacks… with just the 2/1. Wow, i get to win. Flash in Dictate #2 and then palm his 2/1. 2×2=4 4×2=8 palm 8×2=16 16×2=32 to the face. Had he attacked with any other man i would have had to draw the game but woot for me.

This deck is not perfect, but there is a ton going for it. Good mana if a little floody at times. I would like a way to get to 5 or even 7 reliably but then never draw another land again or a way to use extra lands. Something like Tormenting Voice if it was an instant would be great. There is also the option to go Jeski for the charm and your own digs. That would let us have less Dictates in the list but still find them a fair amount of games. While increasing the number of 4 damage burn spells and allowing us some other options/tricks. Another perk of adding in blue mana is the option to add in more scry lands. Magma Jet was the deck MVP allowing me to push away extra lands once they were no longer needed was great, and more scry would be welcome.

Circle of Flame was both the worse card and one of the best. So hard to explain why i chose to run 2 in the main vs just having them in the sideboard and i am not sure i can other then to say they can win some game ones that we should loose and when they are bad they are super easy to cut. There is a card that i ended up leaving out of the deck and i am thinking that it might have to work its way in the 75 someplace, Spite of Mogis. This is should be a great card in a 27 instant & sorcery deck. Card is almost Swords to Plowshares in this current standard.

As always, please leave a comment if you have feedback.

<3s

Magical Monday 11.10.2014

I am trying something new for today’s post, i gave myself 30 mins to put a fresh 60 together and to write a few words about it. And i don’t have a lot of time left to write so bare with me.

The List:

4 Magma Spray

4 Lighting Strike
4 Magma Jet

4 Stoke the Flames
4 Fated Conflagration

4 Hording Outburst
4 Goblinslide
4 Rabble Master

3 Purphoros
2 Lightning Volley

23 Mountains

Going wide is a real option again in constructed formats. Mass removal is at a low, people are pushing for 3 or 4 colors decks and battle ship (okay more of build the fleet) magic is making waves. Nothing prays on decks like that like going wide fast.

5 mins left.

I don’t know if this deck is good or not but i do know that sticking a Purphoros is huge when you can make 4 guys the next turn for 4 mana and one card. We are loaded for bear, even 4/5 bears with horns as we can shoot them down for 1rrr and scry to boot. Over all this is just another one of those decks that looks great on paper but might not have the control elements that really make it work but we could make some cuts add in some one mana hand disruption spells and a few ways to make hero’s fall down and we could have a spicy R/B list.

I don’t have time to get into it but it also seems tasty.

As always comments are welcome and i will see you next week.

 

<3s

Magical (super late) Monday 10.27.14

Sorry for the late post tonight but things are the nuts right now. The boy had his 15th bday on the 27th so that kept me away from the keys. Also I started a new job in addition to my other jobs of the Community Manager/Web guy for my local card shop.

I started this last Saturday (aka 3 days ago) so I have been giving it 110% of my time trying to get a website up and running, fixing things like Goggle’s info and getting the other Social Media pages in order. I still need to get about 5 more pages of content ready to go just to cover the basic website. And I need to make some phone calls to get some much needed traction with some of the game stores in the surrounding area. Most of them have next to no web presence and one of the things we are offering is allowing those stores to create a Goggle calendar and I will add those to our calender we are publishing on our site. More events everyone is more fun for all. And it wouldn’t hurt to have them go to our site and see our events when they go to look at their local shop events. 🙂

So with that in mind lets talk about actual magic for a moment.

There is a SCG Super IQ this weekend in Witcha, and I got a slew of players planing to get out and battle for glory. And they all seem to want my thoughts on their builds. I am honored to be one of those people that others can go to for to for advice.

Some of my personal thoughts on standard at the moment are as follows.

3 color control decks are not great right now, namely, Esper control. I personally feel that wanting a BB spell on 2 a 1UU spell on 3 and a 4WW spell on 6 is real hard on the mana. And I just don’t like it.

Agro decks on the other hand are sweet and the complex/ painful mana base can do real work.

Oh and yes I am really impressed with the boss sligh like decks that are rocking some events right now.

But there is still lots of room for rogue decks, my own bluemud deck is coming along nicely if I do say so myself. I am tempted to try and go Jeski Mud but I am unsure if that level of out of the box thinking is really needed. But that is the list I have for you all tonight.

2 Ghostfire Blade
4 Springleaf Drum
4 Ensoul Artifact
4 Ornithopter
4 Phyrexian Revoker
2 Seeker of the Way
2 Heliod’s Pilgrim
4 Mantis Rider
4 Goblin Rabblemaster
2 Lighting Strike
4 Stoke the Flames
2 Hour of Need
4 Darksteel Lands
4 Tri lands
4 U/W fetchlands
2 Mana Confluence
3 R/W pain land
2 islands
2 plains
2 mountain

I am not sure if it is good or right, but Hour of Need is amazing right now with all the removal floating around the format. But if i had the cards at the moment and i had to play something right now this would be it.

 

Thoughts?

<3s

Magical Monday 10.6.14

I didn’t get to make it to last weeks FNM do to massive amount of real life bull shit. But i did make it in time to watch 2 or 3 matches of my deck for states the next day. I learned a lot but then got less then 2 hours of sleep due to that real life bullshit and ended up bailing on going because i just knew that i couldn’t play to the level i know that i can play at with that low amount of sleep and i didn’t want to burn the cash to play/eat/drive to just loose and wish that i didn’t go.

But this weekend is StarCityGames’ states and i hope to make that one.

Okay so back to watching those games on Friday, Dan (he borrowed my standard deck for FNM) was playing Brandon. Brandon was playing a Mardu deck that got my brain turning. And i have a rough list.

First thing i do is lower the curve a ton and cut a color. Now i am just Red/White and top the curve out at 3. And i want to focus on going wide and pure speed.

2 Herald of Anafenza
4 Monastery Swiftspear
4 Soldier of the Pantheon

4 Akroan Hoplite
4 War-Name Aspirant

4 Goblin Rabblemaster
2 Brimaz, King of Oreskos

4 Crowd’s Favor
4 Dragon Mantle
4 Titan’s Strength
4 Lightning Strike
2 Trumpet Blast

18 lands

4 Battlefield Forge
4 Mana Confluence
6 Mountain
4 Plains

I don’t know if it is good or not. Going to say maybe… I could see having 3-4 lands in the sideboard and Purphoros, God of the Forge to get some extra reach. Stroke the Flames might also need to be included in the main but i am not sure what to cut to work them in.

Thoughts?

<3s