Dictate of the Twin Gods can be a real magic card if you aren’t afraid of maths or mana flood. Below is the deck i took to my local shop for a win a box tournament we had last Thursday night. It was a ton of fun for a short 4 rounds of play with a fair reward on the line for a small entry fee. The deck was inspired by Conley Woods’s Dictate of the Twin Gods Combo deck. While he didn’t have the best run in this video set i think he showed how the deck could win from out of the blue and take a tournament by surprise.
4 Deflecting Palm
4 Lightning Strike
4 Magma Jet
4 Anger of the Gods
3 Arc Lightning
4 Goblin Rabblemaster
4 Fated Conflagration
4 Stoke the Flames
4 Dictate of the Twin Gods
2 Circle of Flame
4 r/w temples
4 r/w pain lands
2 r/w/u tru lands
So how did it play? 3/1 good enough for 3rd. Not the win i was hoping for but good enough i am going to keep it together and retool/find the rest of its missing cards. I had to bum a few key cards for this tournament and i need to make some changes for the future.
R1, was a win when i should have lost. G1, I got the land flooded right the heck out. I am not afraid to admit i thought that i might have made an error in deck choice. G2, I drew a good mix of lands and spells and ran my opponent over. G3, I thought i was done. But got a window to throw a 5/7 Courser back at its owner for 20(taking him to 3) damage (thanks to Dictate + Deflecting Palm) going to 2 off a 3/3 lion. Thankfully i had scryed a burn spell to the top on my upkeep and put that game away. It was real close had my opponent monstroused his lion i would have lost.
R2, Was vs Travis. He had loaned me some of the missing cards and knew the idea behind my list but not the details of the 75. G1, Once again i tasted the land flood and lost the turn before i tried to go for the kill thanks to an attacking Sarkhan. G2, I resolved a Dictate during my own end phase as he went for a dig through time and hit him for 10 damage and scrying for 2 with a Fated Conflagration taking him to 1 life. He kept a Sarkhan and game in for lethal thanks to my Dictate+ his Lightning Strike.
R3, was short and sweet vs a Jeski combo/weenie hybrid. Both games i burned his only men down resolved a Dictate on turn 5 and followed up with double Fated Conflagrations on 6 and 7.
R4, was very fun as this was the only other games where i needed to cast Deflecting Palms, Heroic W/U. My opponent got to play in to my main deck Angers and once his men were too large for angers they when back to his face again and again.
Bonus round, While waiting for the rest of the games to finish i played against a B/W weenie deck. Damage came in fast until a sweeper showed up like Anger or Arc Lightning even one of two main deck Circle of Flame. Then got to a point where burn could go to the face for the win.
There was a game where i was dead. Or i should have been dead. I had double Dictate and a Deflecting Palm vs his 6 1/1s tokens while i was at 14 on turn 5. I flashed in a Deflecting Palm at the end of his turn because i had to go for it. Turn six played a land an passed. Took 12 from his 1/1s going to 2 he played a 2/1 and passed. I cast a Magma Jet end of his turn pushing down 2 more lands and then pealing another going to 7 lands in play. My hand is Dictate + Deflecting Palm, figuring that i would just draw the game out he attacks… with just the 2/1. Wow, i get to win. Flash in Dictate #2 and then palm his 2/1. 2×2=4 4×2=8 palm 8×2=16 16×2=32 to the face. Had he attacked with any other man i would have had to draw the game but woot for me.
This deck is not perfect, but there is a ton going for it. Good mana if a little floody at times. I would like a way to get to 5 or even 7 reliably but then never draw another land again or a way to use extra lands. Something like Tormenting Voice if it was an instant would be great. There is also the option to go Jeski for the charm and your own digs. That would let us have less Dictates in the list but still find them a fair amount of games. While increasing the number of 4 damage burn spells and allowing us some other options/tricks. Another perk of adding in blue mana is the option to add in more scry lands. Magma Jet was the deck MVP allowing me to push away extra lands once they were no longer needed was great, and more scry would be welcome.
Circle of Flame was both the worse card and one of the best. So hard to explain why i chose to run 2 in the main vs just having them in the sideboard and i am not sure i can other then to say they can win some game ones that we should loose and when they are bad they are super easy to cut. There is a card that i ended up leaving out of the deck and i am thinking that it might have to work its way in the 75 someplace, Spite of Mogis. This is should be a great card in a 27 instant & sorcery deck. Card is almost Swords to Plowshares in this current standard.
As always, please leave a comment if you have feedback.