I have a couple of Guildies looking to make/TR alts into a divine class. They both are not sure how to do so but they both have ideas and have asked for help. And this is my advice, look at FvS.
Wants: Melee, self and group healing, Hp, good defenses (other then Hp and self healing), solid solo ability.
Now I could copy and paste they want list and add a few things and call that what a FvS gives you but that would make a short post for the day. And while I want to knock out a fast one, you all deserve a good one too.
Melee: X of your faith, gives you a lot of combat options, as well as your final level 20 perk but we will talk about that later. Depending on your race you can pick between currently 5 faiths. I don’t know if the Xpack will include more or not. But your faith grants you a set of weapons and some special enchantment options. And as you level up you get better and better with your religious weapon.
Healing: Um heal spells and lots and lots of Sp. Enough said.
Hp: They have a full toughness enchantment line. So that is 40 more hp then clrs. And if your not worried about Dcs then you have one less stat to worries about then a melee Clr. Str, Con, Chr vs Str, Con, Wis, Chr so more build points in to Con if you want.
More defenses: Fvs gets three choices of gaining a stacking 10 elemental resistance. I did Fire, Ice and sonic on my FvSs so with ship buffs I am as covered as possible with out needing to use SP for more end game elemental attacks. Also at 20 you get Dr10/x, x is based off your faith which is helped along by your race if you remember. Standing DR more then 5/ is not real easy on a clr.
Even more: Wings, that leap ability is super good, I mean I use Tp to buy stacks of Missile-toe when it is available. And FvS just get it… Free spells for hitting level 20, Sure shield spell 100 time a quest is not uber, but Searing light, Cure light wounds or Incisibilty are all cool and I can even see times that command undead might be a boon.
Any way roll all that together, and you get one very tough build for solo or group play.
There are some down sides. Spells come a level later then a Clr and you have less slots over all to play with. It can be strange to have a ton more Sp and less spells to cast. Also it is very hard to have it all on a fvs. If you want to be heavy Dced caster with another major focus your stat points don’t really help you and one focus will need to fall aside to a lesser role. As casting FvS needs both Wis and Chr. Unlike Clrs Chr is not just a perk for turns that turn in to other abilities, it is a major casting stat and needs to be at least 12ish. Also Fvs only get Wis +2 enchantments and not the +3 that Chr’s get. But casting FvS are very fun, I have a ranged/casting focused fvs and he is very fun (kinda wish he was an elf so he could also go Arcane Archer.
Anyway before looking at reinventing the wheel for a melee divine build take a look at the fvs class.
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