New Dog

First thing you all need to know any and all pets in DDo are dogs. If it has 4 legs and is not a bear then it is also a dog, yes including trash mobs. If you find yourself tripped by a wolf/cat/wilderbeast the tripper is in fact a dog. Ergo the owlbear even though it has “bear” in its name is clearly a dog. Well the level 17 version anyway.

Maybe that is a good enough set up, if not rewrite the opening in the comment section.

So as I think you all can guess, I finally got a chance to try out my lvl 17 owlbear pet. No it wasn’t anything crazy amazing like let it solo its way through Litany for me, or anything like that. But we took a nice stroll through the nGH explorer zone on my rogue for about 25 mins and I have to say it was doing well enough for what that guy needs, aka a big distraction.

I set it for attack mode and it ran way head and got things started and then I was able to sneak up and finish things. I didn’t really watch the damage it took or its DPS I will say I saw a few one hit kills in the 160ish range but I don’t know if that is just it criting or if that is its normal attack numbers I was having too much fun playing assassin to really notice.

Sorry I can’t go into depth yet, but thought as I am seeing lots of feedback on the big one and not a ton on the little one that I would share this first impression. It didn’t die, it seemed to take actions as I wanted but go get agro is not hard for a hireling and it killed some stuff in the zone so I didn’t have to be the only one killing.

Will I use it in quest? Not a lot I am guessing. But I should maybe. That said I should also remember to move a copy of the Shard of summon a beholder over while it is amazing and I haven’t done that either soooooo who knows. Over all I was fairly impressed after reading all the complaints about the big boy.


PSA and More

Lets kick things off with a little PSA; do not do any TR (lesser/greater/True) with gear equipped on a pet. Over the weekend I lessered Samiusbot to clean up and straighten out some feats and when I was equipping and fixing hot bars I noticed that a Docent of Defiance I had on my Dog had gone missing. After an extremely detailed search I called a DM. After about 20 secs reading my OG complaint I got a message more or less saying “ You shouldn’t TR with gear equipped on pets, we don’t track loot so we can’t respawn your item. Anything else I can do for you?” And he was more or less gone….

Thing is I have lessered and TRed many times and while I have lost gear I have never lost gear from a pet before. And I didn’t loose my collar this time from the tone of the DM txt I should have lost everything… Idk. As soon as I get this posted I will fill out a ticket and see if someone beyond a DM can help.

Funny thing is not 3 hours before I was talking to the brits about how I thought about upgrading to a bigger docent for my dog then it goes and intimates a massive group of mobs and just don’t care because the DoD procs and its life is good.

Kinda wish I had now… Oh well I put in a ticket and will see what the support center says about it….

So to the More part of things…. I Lessered Samiusbot to try and clean up my feat list. I wanted something like this:

  •  1          empower
  • 3          maximize
  • 6          Quicken
  • 9          WIx past life or bow str…
  • 12       Toughness
  • 15       rapid shot
  • 18       manyshot
  • 21       insightful relfexes
  • 24       combat archery
  • 4          precise
  • 8          point blank shot
  • 12       Imp Precise
  • 16       imp Crit Ranged
  • 20       mithral body

The order was not real important and that is more or less what I took other then at 18 I had to choose between Quciken and Bow Str and I took Quicken and then at 20 for my last bonus feat I had to pick something not Bow Str… So I am missing out on like 20ish points of Dps per shot atm… Damn it!

I had an list where I lost mithral body and bow Str and took Shuriken and Shuriken Expertise. And here is why. If this guy goes all ranged (aka the plan) then I want as many ranged attacks per min as possible, right? And SE + Whirling Wrist is about as many attacks as one can get with a ranged weapon assuming a better then 30 dex…

I had hoped that I could use insightful Strike to use my int for damage but that wont work. Thanks Jerry for the catch.

But still an Alchemical Shuriken is 2[d2] + 1[w] for combat archery and 1[w] for Deadly which makes the damage is still laughable but when you add run arm for 2d6 to 2d10 and you work up the elemental binding you get a hell of a weapon. That according to what I have been reading is close to manyshot all the time… Plus burst dps of Endless Fusillade/Manyshot with Shirdi procs all the time. Hell if I can get close to the number of Shirdi procs Samius gets spamming all those force spells with out the SP cost and limitations on Mobs being immune to MM and lower then 4th level spells then I could have a real different looking powerhouse.

Mark my words someone will be talking up this or something real close to this real soon.  Maybe on one of those Juggernaut like builds where the feats are not that fair out of the box… IDK… Maybe I will TR one of my guys into a Jug and try it myself anyway.. I just have a hard time not being 20 arty if I am taking more then 1 arty level…

Well <3s


Falling so Hard

So one of my big fears of playing the Arty class is coming true. I am falling for it fairly hard. I am already thinking of doing a major juggle and switching guys in to different kinds of Arties. I was telling a guildie the other day (think it was Phlor) that they are the most complex class I have ever played. It takes so much concentration to make them sing.

The thing is even with all the things I love about them and I truly love to play this life, I feel I am busy doing all the cool thing and not really watching what I am doing. And that is leading to play error deaths. For example think I died 3 times in Tide Turns last night. WFT? Twice while getting the traps and once clearing the last room. Cleared everything but the water Ellies, while Fopo on his Pally life dropped the boss. Went to get them and took 6 shots from Frost Lance. As I had died earlier I lost my ship resistances and had so much else going on I forgot to cast them on myself so my 2 points of cold resistance from the ranger life stopped 12 points of the 204+ points of damage. Just a lot of things to keep track of over a normal caster.

I want to do a little break down, mainly for myself but you might dig it.

Casting: They have some really good spells, unfortunately they cap out at 6th level. Right now at level 9, I have three slots for direct damage spells. Static Shock, Lightning Sphere and Blast Rod. As I said they are very good. I really love Lightning Sphere to the point I even keep a copy of it unmetaed just for breaking things. Did you know its damage works through walls and stuff? So all those low level quests with 4+ breakables behind a gate can be broken with out having to stop to open things. Making racking up a ransack bonus a ton faster, and it is way nicer to make concentration check for a spell if a million little mobs are hitting for 1 or 2 points of damage vs trying to open a door/valve and being stopped every time you take 1+ point of damage. They are also loaded up with indirect damage spells, with the weapon buffs and haste like armor buff. Think I will be swapping to Lighting motes and carrying Haste scrolls however, as Armor of Speed doesn’t counter slow and at these levels the mobs spam me with that spell.

Wands: Boy howdy. Okay this is really the Artificer Knowledge feats in action but I most notice it with wands. Vendor shield, resistance (when I remember to use them), Fox cunning and other stat boosting wands are all golden. I even have been using a web wand to good effect. And I need to remember to nab an ice storm wand or two. I have the feeling that they will rock.

Melee: Okay this is a lot different now that I am level 9 and swapped out my claw set. I still do 20-30 normal numbers in the first melee slot. But I almost always hit even with power attack on thanks to Insightful Strikes but the trail of other numbers is almost sick at this level, right now I have a Icy burst, Lighting burst of Pure good scimitar from level 4 that I am still using because of this trail of numbers. Base + icy+shock+ good+ rune arm + weapon buff. Most swings of 18+ crit for icy and shock burst effects. That is a fairly impressive list of numbers. I have taken to using a race required paralyzing Sword with Icy burst and still the string of numbers is impressive.

Ranged: To be honest I don’t do a ton of ranged combat this live other then the rune arm. But I made a quick shock of pure good heavy repeater just to have around in case. And I have to say once boosted with Insightful Strikes and acid damage and using the auto reload clickly plus a rune arm the ranged damage is very nice. Did the Pit on Elite last night and I was able to stand up top during the end fight and let Fopo run around and get the mobs and it was very nice.

Pets: So the dog has issues. Mostly with weird bugs. Like if I go below decks on my guild ship I have to leave the boat for the dog to reappear, as well as how the dogs can’t use guild slotted items, or when it just decides to lock up and you have to dismiss it and re-summon it to make it do anything again. There are plenty of none bug related issues like how there is only a weapon and armor slot. They are dogs hello! No dog collar. /shakes head. And once you make a module and out grow it you can sell it or break it down for mats because there are no way to recycle that module as a new module. Oh other pets, have you seen the Flame Turret? Would like to see an something like an auto ballista or a catapult for say boss fights at cap but the flame turret is fun at level so far.

Any way thinks I am doing with my arty that is working and not in the coming days.