I am a Mild Screw Up…

Okay sometimes I feel like I am not so mild of a screw up. I started gearing up my newly lvl 16 arty last night post taping of the www.DDoCocktailhour.com and I started looking at things.

First off I have a few Dragontouched docents. Nothing amazing, but a con 6/ GFL/ 100 sp one that I have used a lot. Doing a test swap I notice I am not wearing a con item. No wonder I failed all those disintegrates in GH… sigh.

So I start to juggle. I can just leave the DT docent on and try to find room to fit in what I am missing from the docent of Quickening. But I quickly dismiss that idea for a plan B.

Replace the Wrath of Sora Kell set with 3 different items. First a 150 sp hat simple upgrade although the 100 sp from the docent would stack easy enough… My gloves swap to an old stand by of the Spectral Gloves.  And I make an easy con 6 yellow slotted ring.

This is a good spot for a tangent. The new augment system for crafted items are a lot like trash loot to me now. Before I would have used a guild slotted item and devoted it a slot either on my gear list or in my bank for TRing when I finished with it. These new slots unless they are on just amazing gear they are super easy to use and throw away. They seem to drop well enough and if I can handle the higher potential then it is just as usable as a BTA item and I don’t have to go and farm one up.  😉

So my current list is sp hat, UMD necklace, voice, DQ goggles, docent of what is haste, GFL ring, Con 6 ring (yellow slot), Fort belt (med guild slot Sp), Wind howler bracers, FF/divine power clickly boots oh and the Stormreaver cloak!

More or less happy with my gear list I think I can slot some SP in that yellow slot and start putting HP in my belt. Run to the AH/SH and find a 100 sp augment for a price I am not unwilling to pay (6 shards) and get the puppy slotted. When I realize/remember that the augments are all enchantment items and I just slotted that 150 hat into my gear setup…


Guess in the short term I can use my hat as a swap slot… As if I had an item to swap too right now… Long term I just burned 6 shards unless I want to use a jeweler tool to pop it out?  Which seems a little worth less. Going to chalk this all up to a learning experience. But now I am down to 3 of my free shards left…


Augments, More Questions then Answers

So as some of you know I got so see a little bit of Turbine HQ a few months back when I visited Boston for work. One of the few things that I got a little peak at was the new augment system. Should say an early look….

Anyway I have had a few thoughts floating a round in my head ever since and a few new ones now that we have gotten a few new details.

1, Good by new Guild slots??? Sure it will nice to have a one over arching system for once in DDo history but wont this just make guild slotted items super $$$ in a few months? Hint buy them now and anything with med-large slots are now an investment like never before.

2, Epic items with slots are kings again. The option to put a +7 stat in off slot is huge. So in stats where +7s or +2 are good enough dual sloted items can free up gear slots in a big way, Lion Headed Belt Buckle any one?

2, Shields are about to become a casters best friend again! Or I should say shields with Red slots are. Epic Weathered Targe for example, Blue and Violet slots aka a missing spell power and PRR or more hps.

3, Hps are blue now… So why do I need yellow slots? Resistance? Striding??? Oh as another colorless slot!

4, Guess my Antique Greataxe can get another d10 of something???

5, Wonder how those tmp time based augments will work? Will they only work on the old epics or will there be a way to make them useable in the new system? UPDATE: “New versions of these couldn’t make it into the initial launch of the system, due to time constraints.
We wanted to remove anything that is temporary- as we’ve decided to change that aspect of the old system’s design.

While these won’t be in initially with Update 17, we do intend to add new versions of these augments in the future as named treasure, and without the temporary duration.” – Feather of Sun

6, Guess stacking skill boosts are heading out of favor with the devs. What do guilds loose now that turning on guild slots at least for TRs and some super high water marks skills (intim) are gone???

Over all not the worse change I ever saw. But I am worried about adjusting the new system to a slotting system. Some of this might fall in to stuff I heard at Turbine so grain of salt/ I could just miss remember/ don’t really know what the hell I am talking about… Like instead of plain FF boots we could/will see new boots drop with a yellow slot pre-slotted with FF augment. Sure that is cool in the sense that now I can make Fear Immune boots and loose the FF part but how does that make new players life any easier?

How will this hit Cannith crafting? So now I go and craft FF on these yellow slotted boots and then slot Fear Immune… Seems good?

Long story short, go buy Guild slotted items now!