Credits?

Long time readers/people that have to sit and listen to while i do things, know that i have had more then a passing interest in a thrower build in DDo. But they have never panned out, mostly because of how the hps of mobs in DDo scale upwards as the levels add up.

Then when the enhancement+ destinies pass was making waves over in the Mornlands, Tobril and I talked about a possible thrower build a few times but nothing really came from it.

Then about 4-5 months back, Tobril says to me while i am bemoaning the state of Samius’ current “final” life to a Magic Missile build , that Distributed (Ilindith on the DDo Forums) has a throwing build that i might like. And while some things i didn’t really care for in the build, Dis proved to me that a throwing build is finally a good build in the current end game.

So it has been sitting in my brain for a few months then Dis finally joins the Defense Guild and we have time to talk about the build. I tweak some things. He tweaks some things. And we kinda have a core idea.

Then i post my leveling sheet and ask him for his input, which he does.  He doesn’t like Epic Destiny: Doubleshot feat by they way. He logic is you are almost constantly rocking the massive penalty from 10Kstars or manyshot so why bother trying to have a Doubleshot value if you are going to have that massive penalty most of the time. Sound logic, so i have an extra feat to find a home.

Anyway, he makes a comment about not giving him any love for giving me the idea of a throwing build. And i am like

Say What??!

 

 

 

 

 

 

 

 

And in like 3 mins i find my first throwing build post, (which looks a lot like yesterdays post but with a few less details) dated back in March, 2012 i think.

But then i started thinking did i ever really give him the big love for showing me that a throwing build is now finally an option? I know i have posted a lot of things in the last few weeks on thoughts that he has jumped started in my brain, but looking back there isn’t much credit given. And i tend to do that, so thanks Dis for the ideas.

Anyway, i want to to point out his throwing build. He posted the details yesterday i think for anyone to comment on, here: Shurikens-v2.

Also in thanks i want to share this:

Partly in Thanks, mostly because Uhura is hot.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Comment as you do,

<3s

Advertisements

Samius the “Flinging Star” Gurobo

Level 28 Lawful Good Halfling Male
(12 Monk / 2 Rogue / 6 Ranger / 8 Epic)
Hit Points: 454
Spell Points: 165

BAB: 16/16/21/26/26
Fortitude: 20
Reflex: 28
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 6 12
Dexterity 19 32
Constitution 16 23
Intelligence 14 21
Wisdom 14 20
Charisma 9 15

Tomes Used

I have +4 in all stats and the following 5s.
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19

Skills start then ending at 28 (A level break down at the end.)
Balance 8 25
Concentration 5 39
Disable Device 6 41
Haggle 3 16
Heal 4 31
Hide 4 25
Jump 2 17
Listen 2 17
Move Silently 4 23
Open Lock 8 25  <- this could be wrong but at the moment i had to cut a rogue skill and this was it.
Search 6 41
Spot 6 36
Use Magic Device 3 38

Level 1 (Rogue)
Feat: (Selected) Least Dragonmark of Healing

Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Ranger)
Feat: (Selected) Completionist

Level 4 (Ranger)
Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Giant

Level 7 (Monk)
Feat: (Monk Bonus) Shuriken Expertise

Level 8 (Monk)
Feat: (Monk Bonus) Zen Archery

Level 9 (Ranger)
Feat: (Selected) Point Blank Shot

Level 10 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Deflect Arrows

Level 13 (Monk)
Feat: (Monk Bonus) Ten Thousand Stars

Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Improved Precise Shot

Level 16 (Monk)
Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Quick Draw

Level 19 (Rogue)
Level 20 (Monk)

Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery

Level 22 (Epic)
Level 23 (Epic)

Level 24 (Epic)
Feat: (Selected) Epic: Improved Martial Arts

Level 25 (Epic)

Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive

Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed

Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Doubleshot

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)

Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Heal (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Heal (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 4 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 7 (Monk)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)

Level 8 (Monk)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Search (+1)

Level 9 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Spot (+1)

Level 10 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+2)

Level 11 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+2)

Level 12 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)

Level 13 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)

Level 14 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)

Level 15 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+0.5)
Skill: Search (+1)
Skill: Spot (+1)

Level 16 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 17 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 18 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)

Level 19 (Rogue)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+10)

Level 20 (Monk)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

 

As always use the comments for thoughts.  I am tempted to go arty vs Rogue there are a few perks for each side. I am leaning towards more sneak attack dice and maybe a minor melee option with staffs for leveling and as needed.  Also i am conserned with the low open lock but i am not 100% comfortable with the trap locations in a lot of quests so seems like a worth wild trade off. I could also see going a point less in dex for another skill point a level. So something to thing about there. Now i just need to look at enhancement points.

<3s

Jerry Spawned

Today i have a little more time to post i think so i am going to try and talk about something Jerry brought up a few days plus back. If you take out my (your) personal likes/dislikes what builds would really make the most of completionest, from the point of view of past lives and the completionest feat.

I dont think that is what he knew he was asking, but that is how i took his comment.

Just today i am just going to look at classes and not really mixes too much.

Artificer, I think this one class might be the single best class for a completionest. There really use every stat to some degree, the only real completionest perk that i can think of that an Arty doesn’t really use would be the spell pen. They might not need the bonus to combat DCs but everyone CAN try and trip sometimes.

Barb, This is a case of making the key needs of the barb sing just a little more. Bigger Str, more HP, bonuses to combat DCs if they go that way. But they leave a lot on the table. Although the completion feat could make using silver flame pots easier….

Bard, would be in my top 3 or 4 classes to take real advantge of the completionest feat. The less focus that you have the greater effect of running threw the lives.

Clr, would be my second best class for post completionest. The boosts really make a huge difference for those that want to stradle both caster and melee roles. And the best class after arty that can do this is Clr.

Druid, I think everyone needs to take the time to level a few druids. Or at least try playing with a “melee” and a “caster” verson. I think that a hybrid build is very do-able and the free perks from having a ton of lifes really help. Remember i played Samius’ Druid life as a hybrid model and i am super impressed, to the point that real soon Java is TRing into one.

FvS, One could make a hybrid model, but really the class doesn’t NEED a lot of help.

Fighter, see barb.

Monk, would be on the short list for post completionest love, again due to the long list of good that the free feats allow. But again there are a lot of the past life feats that are pointless. But the monk is one of the classes that really put the completionest stat bonuses to work in ways other then a skill point or a +1 str +1 con.

Pally, See monk but even more so. The extra stats are huge. Same with the skill bonus. Unlike the major melee classes they can put some of the caster past life feats to work. Not all but more then any “core” melee classs so far.

Ranger, see Pally and monk and put ranger in the middle of the two. Less then pally but more then the monk. The stat boost is not as helpful but alot of the past life free feats are helpful.

Rogue, This one is hard. At cap i think it is right with the other melees (again yes rogue is a melee class) but while leveling they make the completionest feat is very strong helping to get to watermarks sooner.

Sorc, See FvS but less people have melee as a sub focus so all the melee related perks are more of a waist then for fvs. But it can help with DCs and we all know that arcaine builds are all about the big DCs.

Wizard, see all of the above. Unless you have a melee sub focus lots of work is going unloved, but even more so then sorcs, beacuse DC often wins over everything. The difference between 50 and 51 on wail/finger DCs can be huge.

So now that i have all that i will say, if you have a guy that is close to completionest but not a final build at least when looking at playing a single class think about making the best multitool you can.