Random Thoughts: Weapon Changes

I have been looking at gear for my rogue. One of the really great things about TRing an unloved under geared alt into something totally different is you can think about gear from a totally fresh place. Ie this guy was a clonk so almost none of his old gear aligns with his new life, unlike say Javabot going from Wizard to Pally to Fvs to Druid. All caster melee dps typed/geared builds. So being untangled can be a good thing.

So what do I do when my amazing level 4 gear starts to feel old? Hit the DDowiki. In this case I am looking at minimum 6-8 weapons.

Vorpal sickle of haggling: Man I would like to have one of these now between the vorpal changes and it would be a great off hand weapon.

But this is about changes not things I can’t get anymore.

Xoriat Forged Blade: Man this guy is real good now, +3 flaming, anarchic and a red slot long sword. Good but not super impressive until you notice that its damage dice is now 2d5… Yep it is almost a one handed greatsword. At level 6 this guy is fairly impressive.

Serpentbranch: +3, poison +6 to poison saves, purple and a red slot long bow 1.25[d8] but it is still BtA. Think I will farm one of these up super fast. I have an alt on my main account parked on the last bit I can use her or I can burn threw real fast on a capped alt.

Mace of Smiting: It picked up a red slot and is now a d10. That d10 change should have been applied to your old maces so getting a new one for a red slot is not really necessary.

Mace of Wrath: +3, ghost touch, force and a red heavy mace d8 just a really solid ghost killer think I will stick with a cannith crafted ghost touch flametouched iron X of everbright but this is a solid toy for breaking ghost bone times.

Sword of the Thirty: This is a real sleeper. +3, keen with a red slot greatsword 1.25[3d4] this is a really excellent no gear having Alt weapon. Stick one of the force rituals on it and your under geared melees are good to go.

Level 8s

Nightforged: All the Nightforged weapons got a nice boost. Most of them are now 1.5[d] and picked up a red slot want to say they picked up profile boosts. Like the avenger blade is now 18-20 and the hammer is x4 the dagger got the biggest boost in my eyes as they are slashing and piercing and extended crit range. Oh and the other stuff is nice too but I will save not weapon stuff for later.
Luckblade: This guy is a leveling casters dream as it picked up red, orange and purple slots. It is only +2 so adding spell power only gives a small implement bonus but hey 3 slots for spellpower are covered. Melees might like it as it is [d7] now and 3 slots cover a lot of stuff…

Most of the Tempest Spine stuff got a big boost. Enough I might even do some loot runs now at least for newer alts. The Nightblade and the Star of Irian got a real power boost.

Threnalian War X: These are with getting now. Red and purple slots on +5 weapons they both got a die step up AND 1.5[]ed. Casters if you only need two slots for spellpower then these guys are your leveling implements.

Okay I have covered my quota for the day. I will keep running this down in the coming weeks but lets just say there are some winners and some not winners in the loot changes. And if they are good I will let you know.


Picking your Pocket

So even working on the floor I have gotten a little game time in. Not much but more then none. Monday I was able to go from 5 to 6 rocking the level 3s and 4s. Then Tuesday, I was able to hook up with some of the brits for some New Ring Leader on a bank alt that is chilling at level 4. Got them to level 4 on their TRs and got to hit a few other quests before I needed to head back to work. Last night I was back on McPlunderer finishing off my list of level 4 quests, well most of them anyway think there is 1 or 2 more to do before taking level 7. Like Proof in the Poison and Irestone might just hit the xp cap for this level…

Anyway, I want to talk about how things are working.

Well not bad, but not amazing. With out someone to take the agro 100% of the time my sneak attack damage is worthless after the first swing. Granted that first swing normally kills the guy but then all his friends are pissed. Bluff is a helper and having the second buff from being a Helf helps even more but still 2d6 less damage is a lot at this level. Lets just say I know that I will be rocking the blinding gear as soon as possible.

Also I will be crafting stunning/blinding runes….

Weapons may or may not take a hit real soon. I have a level 6 rapier with bodyfeeder and Icy burst, which would really help with the pot use, swear I am just downing the damn things left and right. Also I know that the Delera’s end reward list just changed (maybe for the better?) and I have an alt on the last part. Wonder if rocking that real fast would be worth wild?

Speaking of weapons I need to remember to move some Sunblades over. Zombies suck with a heavy pick and a short sword…

I know it is a shorty but hey I haven’t really played this week so I am running out of DDo talking bits. Oh I know I worked really had to run myself out of trap tools in Repossession. But I ran straight to the Book Binder quest and burned my last tool on the first trap box making it uncompleteable as I locked a hostage in that room… grumble… I don’t remember the last time I ran out of tools on a skilled person. But it happens.


Mcplunderer Gurobo

People paying attention know that I have been mulling over making a rogue for a while now thanks to seeing how amazing they can be when a good player is behind them. So I have done what I always have done let my mind wonder, ask twitter and looked at the forums for rogue builds. And while I got some good replies I got a lot more information that was opposed to what i felt i wanted to do. Also i wanted to get away from using a monk shell, i know it is amazing and i really liked my 11/9 rog/monk life on Samius but i want something different…

Anyway I have a work in progress for the build I TRed (an unloved Clr) into last night. Yes I am leveling this guy with a fairly rough plan and hoping that my instincts are simi close on this one.

Before I post the build and show the changes that have been made even as early as this morning, I want to say for some reason I am super excited about this side project. More so then Java even who I am super pleased with and really liked how is turning out. The last project I was this excited over was Darth Samius my DPS project.

The build:

Bowassin (Working Title)
18 Rogue 1 Artificer 1 Fighter Helf Assassin/AA
Str 14, Dex 15, Con 16, Int 16, Wis 8, Chr 8
+2 tomes for all stats, +3s for some maybe +4s in a few… All level ups currently in Int but there is some possible room for a few points in Dex if decide to max ranged dps (Not currently planned)

Skills: I think this build has like 12+ish points a level most levels think I can work in all the different skills I want as a rogue.

Leveling order:

Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
Feat: (Selected) Two Weapon Fighting

Level 2 (Fighter)
Feat: (Fighter Bonus) Toughness

Level 3 (Artificer)
Feat: (Selected) Weapon Focus: Ranged Weapons

Level 4 (Rogue)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Point Blank Shot

Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Feat: (Selected) Rapid Shot

Level 13 (Rogue)
Level 14 (Rogue)

Level 15 (Rogue)
Feat: (Selected) Manyshot
Feat: (Rogue Bonus) Opportunist

Level 16 (Rogue)
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Rogue Bonus) Slippery Mind

Level 19 (Rogue)
Level 20 (Rogue)

Epic Feats:
Improved Sneak Attack (need to play with dex to be able to take this)

Feat Comments:

Again like most of my AA builds my feat order is to work in AA as soon as possible. In this case we are looking at level 7 or 8 depending on if I want to take AA or Assassin first.

Also the “rogue bonus feats” I am not sure what ones to take OR the order to take these feats but this is my best guess.

Finally I can move Precision up in the feat list at anytime if I am willing to move Manyshot up into post 20 level area, which right at the moment I am not willing to do but if I starting hitting heavy forted guys stopping my sneak attacks I will move as needed. Right now I hope Black Dragon armor from 14-20 will cover most fort bypass needs.

Projected Enchantments:

Rogue Damage Boost I
Rogue Damage Boost II
Rogue Haste Boost I
Rogue Haste Boost II
Elven Arcane Archer: Imbue Acid Arrows
Elven Arcane Archer: Imbue Explosive Arrows
Elven Arcane Archer: Imbue Force Arrows
Elven Arcane Archer: Imbue Force Burst Arrows
Elven Arcane Archer: Imbue Slaying Arrows
Elven Arcane Archer: Imbue Terror Arrows
Improved Ranger Dilettante I
Improved Ranger Dilettante II
Human Adaptability Constitution I
Human Greater Adaptability Intelligence I
Human Improved Recovery I
Human Improved Recovery II
Human Versatility I
Human Versatility II
Rogue Subtle Backstabbing I
Racial Toughness I
Racial Toughness II
Racial Toughness III
Elven Arcane Archer: Conjure +2 Arrows
Elven Arcane Archer: Conjure +3 Arrows
Elven Arcane Archer: Conjure +4 Arrows
Elven Arcane Archer: Conjure +5 Arrows
Elven Arcane Archer I
Rogue Assassin I
Rogue Assassin II
Rogue Assassin III
Rogue Sneak Attack Accuracy I
Rogue Sneak Attack Accuracy II
Rogue Sneak Attack Accuracy III
Rogue Sneak Attack Accuracy IV
Rogue Sneak Attack Training I
Rogue Sneak Attack Training II
Rogue Sneak Attack Training III
Rogue Sneak Attack Training IV
Improved Hide I
Improved Hide II
Improved Move Silently I
Improved Move Silently II
Artificer Energy of Creation I
Fighter Toughness I
Rogue Wand and Scroll Mastery I

Now there is a little play here, not a ton but some. I could pull Haste boost 2 and some human versatility for Improved Ranger Dilettante 3 for 8 points of bow strength.

I want a high DC Assassin guy, DC 10 + Rogue Level (18) + Int Modifier (base/lvl ups +4 tome 25+ 1 enchantment + 8 item +3 item +1 item +ship = 40 or +15) + EMG 45 + 6 Shadowdancer Stealth == 51 fairly easily. Add in Yugo pots as needed.

Massive burst DPS Sneak attack + Manyshot aka make the tank work at the moment this build has 13d6 of sneak attack dice + that possibly Improved Sneak Attack and who knows what from Shadowdancer…

I don’t have any real long-term gear plans or destiny plans other then Stealthy.

So there you go my rogue build, feel free to comment via the comments/email/twitter or whatever.