How the Hireling …

I so wanted to complete that title with “Fracked Me” but I am not sure how turbine would like that. So I will just stick it in the first line so you can get the feel for the ton of this post.

Last night I was on the newly TRed Javabot, I just wrapped up the level 2 and 3 quests that I do for favor and leveled to 4. A fast zerg of the back half of the Water Works and the first half of the Splinter Skull chain I decided to do the Sharn market chain.

The first few runs were simple enough nothing my dog army couldn’t handle. Btw when push came to shove I went with FinFangFoom, just too good of a name not to use. And then I hit Book Binder and what I call the Jumping on the Bed Quest. What? You know you take a sec and jump on the beds also.

So I clear Book Binder, call my hire rogue and set about disarming the traps and then opening the doors. Get to the very last trap box tell the hire to disarm it and it runs to the door nearest to the trap. Hits the door, some how one shoting its, setting off the fireball one which opens and agros the room across the hall. The alert goes nuts the hire starts to die super fast. In other werds, fan + poop….

I can’t keep the hire, FinFangFoom and myself all up so I dismiss the hire. She has done her damage. Just then Fin dies. I take the pet had died hit. One of the Npcs dies failing the quest for me and before I could be booted or make it to the exit I take a lighting bolt and a fireball to the back.

And things were going so well until that point. Sigh.

Rebuff and take extra care to line up the rogue so it is really unlikely that it would try to path threw the door to get to the trap box. And we win handily.

The arty didn’t have any of these issues. I miss trap skills some times.

5 thoughts on “How the Hireling …

  1. Sounds very typical of MANY permie rerolls. Sublime has lost many in BookBinder. I’ve lost one there myself. Sharn Elite traps are very high damage for the level range. That one adds a high likelihood of aggroing large numbers of mobs with casters and tripping dogs at the same time (like you did) and you have the perfect recipe for party wipe.

    When it goes smoothly and methodically, it is deceptively easy. When things go south, they go very bad very quickly. One of the secrets of surviving in permadeath is seeing how things could go south and limiting the likelihood and maintaining a backup/exit strategy if possible. Cage matches like Shroud part 4 scare the willies out of us. As they should.

  2. Hirelings are dumb. No question about it. You tell them to do something and they do something else. Like Rift; I usually have the panther on portal duty – just happen to be the part where the red named bug arrives so I beat it down, then tell the panther that is in Buddha mode to hit the portal and it decided to shrine instead. Long story short – the bug came back.

  3. Yep – that’s why most of my “solo” toons have (1) Rogue level: to let me at least have a chace at disarming traps/opening locks myself.

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