Did you know according to the ddowiki there are 21 named throwing weapons in ddo? Out of those 21, 6 are Alchemical X or Green Steel X and then there is 6 versions of The Morning Star which is fine and all but come on…. I guess darts are also throwing weapons so lets add 2 more for 23. But you can only have Alchemical and the Nightforge Spike which isn’t all that bad as it is 1.5[1d4 ]+5 18-20 X3. According to the game that means its Base Damage Rating is 11.05 damage a hit. Now the Epic Elite The Morning Star is 2[1d2]+8 20X2 or BDR of 11.55.
DOES THIS SOUND EVEN CLOSE TO RIGHT?
Okay so lets back up a second and also add the Spell touched throwers but does that even help? Here is a random pile of stuff, does it look good? No please try again, or this:
Or more like this:
So what do we want/deserve in a a good thrower? I am not 100% sure but personally i would like to take to boost the weapon dice and or the weapon values, ie x[ydz] then we can also play some with the threat range and critical value.
Now we have to keep in mind that this being a ranged weapon is a factor so kitting is a possibility ergo lets not make the uber ranged weapon but it would be nice to have a fair thrower when some of the mobs in EE quests have 30k (300k) hp.
So for a level 20+ (eN) lets say star i would want 2[2d2] 20 x3 with step ups of 2.5 for eH and 3 eE or improving the critical profile 18-20×3 is what a level 8 fairly easy to come by throwing weapon has, why is this too good for a Epic Elite item? Or if you really want to make me excited lets do something like 2[2d2] 20 x4, 2[2d2] 20 x5 for eH and eE versions. Pew Pew Pew CLANG!!!!!
As for magical properties, i would like to hear from you.
Personally i have felt that the magic items in the last few years have become unimaginative and often not worth the hassle for the amount of grind to dig up. I want something BAD ASS like the Glaive from Krull!