Last week and again last night I was talking to people about trying/playing ddo. It was funny as both of these people were asking about ddo but were more focused on the cost and less on the play. As a player of DDo that is less about the cost and more on the play I felt behind the curve on talking from their pov. And I just want to get some of these thoughts out and see that you think.
I was told that at least 10-15% of any player base that has a F2P model is totally f2p. This shocked me as a concept. Could there really be that many people that play ddo for free? I mean ddo has some real good perks for just a few dollars. Why wouldn’t you spend like 5$ and move to Premium at least?
How long would a game with those limits be fun? Which brings me to the next thought: Most players are transient players.
Now I agree that going from game to game is fairly common. But to me that is like having alts, play one when you want but you know there is one you love more then the others.
Now I know lots of people that wonder the game spectrum but I thought most of my friends have a core or a hand full of core games they play. But a quick poll of my friends and that is just not true. Most of my friends have a type they like to play more then others, but not any one game. Granted most of my friends are console players, so that might tweek things in the move around favor. But when I played mostly on my console I feel I was more of a one game man. Shining Force… But in retrospect maybe that was my version of a MMo but totally solo???
Also among my friends a new game gets heavily played for a month or two at most then it gets set aside. How do people that complain about 10$ a month afford a 60$ every month or two? 20 is less then 120 right?
I think that there is an “Oh Shinny” moment among some gamers and by some I mean my friends. Where they want the new thing. Then they get the new thing and it is not all they wanted it to be… And it gets put aside. You know I know some Non gamer people that do the same thing in dating now that I am thinking about it. Wonder if that is a thing…
So I did what anyone that had a dev’s personal email would do. I asked some questions. Which said dev replied, “You know I can’t talk about DDo like that.” Doh! But the reply did say some things about games in general that I knew about “in general” but didn’t really think about. Like what is the cost of a player to the company; Bandwidth, Server load/space and whatnot? Not to forget new content dev time.
I deal with some of those issues in my day-to-day work life (as a web programmer) but for some reason I never thought about them in my game. As if the rules of commerce are different for a completely online thing… Wait lets just think about that for a moment…
Anyway my head spins just thinking about the possible numbers and ARPU for something like DDO where you are dealing with ARPPU Average Revenue Per Paying User.
From now on I will suggest at least spending 5$ or whatever the lowest TP point pack is when talking to my friends about DDo. Seems like the least everyone can chip in to play.
<3s
I usually recommend they pick-up the 32-point build pack, right away. It’s equivalent is about $20, which is less than most people pay for a PC game. And then you are premium, with all the niceties that go with it. And if they leave for 6 months and then come back, they’re still “premium”.
😉
Some make the whole game about what they can get for free. Others make what they do about the entertainment they get out of it. And everything has a price.
The price for staying completely F2P (spartan as it may be) seems almost more about being able to do it then if it’s fun.
And for me fun is the most important. If I have to pay to have fun I will. Because in the end ‘spending’ money is all about percieved value. And I seems to value DDO a lot.
You may have hit on something here!
F2P Dating would be something I would totally support!
F2P DDO = Gamer
F2P Dating = Player
Did you mean shiney? Cause I like shiney! But if you meant shinny, I dunno what he has to do with any of this. 😉
A bit late to comment, but I’m taking a break from my dissertation and popped across this.
I started the game as F2P and didn’t actually pay for anything until about six months into playing when being F2P became more about “not paying” than it was about “having fun.” At that point I went VIP for a month to try the other packs, farm some favour and try out the other classes I didn’t have access to. After that I fully recommend that every player at least tries VIP for a month or drops $20 just to get a few perks that make the game more fun.