So before throwing my WF barb on the tree of become a helf Saturday afternoon I got in a hard shroud group. Now Darth was fresh level 20 wf barb all str and con he didn’t have the best gear but he was this run away from a TR so who cares…
P1 was great, the clr aura was enough to counter my frenzies. I didn’t have an uber portal beater but I was hitting for 70ish on the first number + the trailing frenzy dice so I was a helper. There was some talk about me being light on HPs vs the other barb in the group think he had like 100 more then me but as he had 2or3 epic levels I felt fairly good on that number still I was around 700 hp, more then plenty for a hard shroud.
Pt2 was also fun I was able to solo down one of the 4 bosses before everyone else had knocked down the other three. Looking at life totals I went to help on the one that that had the next highest HP after nocking down my rages. Don’t need the agro from 2 bosses when it comes time to split. Every thing worked out well as the 2nd guy was prepped as the other teams finished up their mobs. And we all split with no issues.
Pt3 I got to learn the frenzy doesn’t help with throwing damage ☹. Never needed to range on my barb before. Just be happy that I thought ahead enough to bring a thrower. Ended up only solving 1 puzzle as I had no way to open doors, but ran 3 or 4 waters. Barbs are fast. ☺
Pt4 we had issues, make that I had issues, Harry came down and I went all out and I started to notice that the heals were a little slower then I would like and for a lot less then I was cool with. I tried a few secs with my DoD on but that wasn’t enough. So I swapped out to my fleshmaker docent hoping the guards would speed things up or the extra amp would be enough to pull threw but a big meteor storm came in while we waited for healing and both of the groups barbs went down. So my 100 less hps did the same as the other barb. The group thought they were going to have to go to 3 rounds but the dots carried things over and we won in two.
Pt5 was also fun as I took out 2 or the 4 bosses again more or less alone. Think I everyone else was handing out buffs and whatnot. Because once we get started on the main man again I notice we only have 3 main dpsers. Myself, the other barb and a fighter or at least we are the only 3 trying to surround Harry. And again the heals are slow…. But with three people you can’t move out because if there is a hole Harry will take it and kill someone. But twice I got dropped and once the other bard also. The SD fighter didn’t have a ton of problems with hps…. Wonder why???
But even so things where fast it wasn’t a world speed record but it was not overly long either. When for shards of power to be able to make a few items while leveling but the whole raid was shard skunked and after that run I didn’t feel like trying again so I just completed. Chains or Arrowheads in the chests, nothing uber by any means, however I did get a scale in the end reward list so not a waist of time. Just makes things even more clear that WF are not worth playing right now unless your selfhealing.
<3s
Agreed. I have always stood by WF are only good for Self Healing classes. Arti, Sorc, etc.