The Plan

As of right now Sam is level 14 with xp almost forcing leveling to 15. I believe that by the weekend, baring a any more major migraines I will cross in to cake land for a while. My goal is to push my team beyond their comfort level mainly to get the elites out of the way so I can solo normal/hards when they are not around.

So tonight, Eyes of stone, and the rest of the Lordsmarch Plaza quests. The first two have been ran into the ground this life. Eyes and all the rest will not be any exception.

But I don’t want to end there I want to burn through GH walk ups and I hope the Pre Raids. I might be looking for a really super evasion guy to help with the swim in Crucible. I can make it almost with out getting hit. Almost. And on elite I feel that there is not a lot of room for error.

I think once I get these quests ran on elite; milking their xp will have 0 issues. I normally run these quest solo into the dust, NnnnnnHE. EhhhhhhhH shouldn’t be that much of a change.

With that done I might get to skip right to flagging for Abbot and then Vale. Capping out could be easy street….

A want to cap out because I was reading the Lam notes yesterday and got all excited about the monk changes. I was wobbling back and forth on what would be next because I am born with this barb life. It can hit harder then my FvS, and I can see how a pure 20 or a 18/2 could be fun some times. But it is just not my style.

So something a little more my style an updated Bowonk for MY Samius’ next life:

Level 20 Lawful Good (Could be some other Monk Alignment) Half-Elf Male
(2 Fighter 12 Monk 6 Ranger)

(36 Point)
Strength 16 20 (most level ups)
Dexterity 16 20(one level up)
Constitution 14 17
Intelligence 10 10
Wisdom 14 14
Charisma 10? 10

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7

Skills (Level 1) (Level 20)
Balance 5 16
Concentration 6 28
Hide 7 24
Jump 7 14
Move Silently 7 24
UMD 1 10

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead (Change later to Evil Outsider)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Wiz, Wiz, Wiz, FvS, Clr, Bard, Barb, Sorc
Feat: (Selected) Point Blank Shot

Level 2 (Monk)
Feat: (Monk Bonus) Power Attack

Level 3 (Ranger)
Feat: (Selected) Berserker’s Fury

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant (Change later to Constructs)
Feat: (Selected) Past Life: Arcane Prodigy

Level 7 (Ranger)

Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
(Start AA Archer)

Level 9 (Monk)
Feat: (Selected) Stunning Fist
Feat: (Monk Bonus) Zen Archery

Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness (Will go Light until 6 monk levels.)

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Precise Shot

Level 13 (Monk)
Feat: (Monk Bonus) Dodge
(Ninja Spy 1)

Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting

Level 15 (Monk)
Feat: (Selected) Improved Precise Shot

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Improved Critical: (might change??)

Level 19 (Monk)

Level 20 (Monk)
Enhancement: Fighter Haste Boost I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter’s Touch
Enhancement: Adept of Wind
Enhancement:Ten Thousand Stars
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Toughness I
Enhancement: Elven Arcane Archer I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III

The main changes from the original layout are updated feats allowing for past life feats to be used. And a small reworking of enhancements to allow for Ten Thousand Stars, aka Multishot timer number 2, and the Cleric Dilettante line. Umd is still wanted for Arcane scrolls but the magic 39 is not needed.

Questions? Comments?

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