What do you think would be more xp, for a lvl 6 character? Ghost of a Chance, Legend of Two-Toed Tobias and Prove Your Worth or hard then Elite Walk the Butcher’s Path and Durk’s Got A Secret? If you said Butcher’s Path and Durk’s then you would be right.
What takes less time? Yep Butcher’s Path and Durk’s again. The Butcher’s Path on Elite took the longest at 4 mins. Durk’s on hard and elite we both in the 2 min range.
Why other then “mixing it up” would I bother to run any of the 3BC quests? The xp wasn’t good for the quest, let a lone xp per minute. The loot/ end rewards are/were junk.
So how to fix things? I think quests should be about 500-750 xp a minute if you know exactly how to complete them, and move a long as fast as possible. That would make most of those 3BC quests about 3-4k base vs their current 1.5k.
There loot tables could be adjusted… But I think some kinda of small collectible drop like the scarabs/ tapestries/shield pieces in the orchard would be really smooth. Maybe with some named boots or sashes (belts).
They wouldn’t have to be great, just solid for levels 5-7. Some were about the abashi set and the red fen sets. And have a sea goers/dock worker/fisher man feel.
Something like a guard + a Resistance. I don’t have a name… yet… but fire guard + 10 fire resistance would make a fair belt at level 5.
An item that gives +2 to hit, and weapon finesse would be different.
Or maybe do it like a cross between the scarabs and Chronoscope…. drop collectibles but get a a end rewards list to pick from and have a growing set bonus if you wear a few of the items. Maybe it grants Crushing wave guard when enough items are worn.
They quests are fun enough. And are okay on the whole difficulty thing. The puzzles are really good. But if the xp blows and there is no quality loot why bother?
This would be a great place if they wanted to add some way to add a hook point or two to a guild ship. Making it a drop that happens out here would really liven up 3BC…