Woody the Bowonk

Let me share with you the build. It has so much going for it is it almost crazy.

Level 20 Lawful Good (Could be some other Monk Alignment) Half-Elf Male
(2 Fighter 12 Monk 6 Ranger)
Hit Points: 316
Spell Points: 180
BAB: 1717222727
Fortitude: 19
Reflex: 18
Will: 12
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 16 20
Constitution 14 17
Intelligence 10 10
Wisdom 14 14
Charisma 8 8
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7

Skills (Level 1) (Level 20)
Balance 5 16
Concentration 6 28
Hide 7 24
Jump 7 14
Move Silently 7 24
UMD 1 10
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead (Change later to Evil Outsider)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Power Attack
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Ranger)
Feat: (Selected) Point Blank Shot

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant (Change later to Constructs)
Feat: (Selected) Mental Toughness

Level 7 (Ranger)

Level 8 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons

Level 9 (Monk)
Feat: (Selected) Past Life: Initiate of the Faith
Feat: (Monk Bonus) Zen Archery

Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

Level 11 (Monk)

Level 12 (Monk)
Feat: (Selected) Precise Shot

Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting

Level 14 (Monk)
Feat: (Monk Bonus) Dodge

Level 15 (Monk)
Feat: (Selected) Improved Precise Shot

Level 16 (Monk)

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 19 (Monk)

Level 20 (Monk)
Enhancement: Fighter Haste Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter’s Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Fighter Toughness I

Solid melee dps with 2d6 fists, 2d8 with Garments of Equilibrium and greater twf chain. 3D6 points of sneak attack and Touch of Death. Earth 3 stance will increase the critical multiplier with monk weapons in the upcoming mod.

Full Arcane Archer line including Improved Precise Shot and Manyshot.

Great self healing with the past live feat Initiate of the Faith, Wand healing with the Half-Elf Dilettante: Cleric and a base 10 umd and lots of healing amp (Human Improved Recovery II and Monk Improved Recovery III). The planer doesn’t have the Dilettante AP line. So I am not sure if burning 6 AP for the Clr line is real possible. But I would say we could lose some Amp for heal scrolls.

Main defenses of standing DR 6/- and Improved Evasion.

Skills allow a solid Balance, max Concentration, great stealth, and a some natural jump and as I said above 10 base UMD.

I can do a rough AC calculation but I am not super at it.

10 Base
05 Dex
02 Wis
03 monk levels
06 +6 Dex and +6Wis items
08 bracers
01 Dodge
that is what 35 with ease? Wow so huge…

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