So this weekend was a good one for me to play with the enchantment pass, Tobril was out of town and most of the Brits were out and about when I had free time. So it was solo a lowbe, which I did a lot, or look at fixing some of my men….
McPlunderer took the most work as I ended up swapping 3 levels to Ranger like I talked about last post. Btw sorry for the long break, what can I say I am burnt out after work lately…. Anyway 3 ranger levels are huge. Those few levels grant vital feats to free things up and allowing me to move things around, not for forget that Arcane Archer via a direct class line saves a ton of points as well as freeing up old feats.
I was able to lose Toughness and some other random AA prerequisite feat for Imp Precise Shot, oh and I gained Dodge, which I am not sold on. Overall for 150ish hp I picked up a fair amount of get things done. Deep Wood sniper, at least for this build, is amazing; 2 more sneak attack dice, a ton of healing spell power and another melee attack with bonus [W].
But the assassin tree got most of my points. Assassin’s Trick is mostly useless btw, things that live long enough for it to matter are immune and everything else would be dead had you just attacked for the time to do the animation.
With all that in mind I made a mistake and didn’t tome up (dex) before lessering and had to drop an extra stat point into dex to take extra sneak attack vs adding it to Int. But I was still able to raise my Assassinate DC by 2. Making it 51 unbuffed. Not too bad. Shipbuff, Yugo pot, store pot (?) house D pot, Let measure the Foe build up and a 60+ DC could happen…
As for everyone else?
Java is fine but I am not happy with just fixing his enhancements. Think he might get a TR simi soon. Maybe will use that heart and nab a something unfun to level up and get him back on the completionist train. I just don’t know.
Similar deal with Samius as I have with Java, he is playable but just not as good as I would like. Think I will get into a longer post about spell power/ caster changes but let me just say I used to have unmetaed Magic Missiles do about 35 points per missile to try and proc Shiridi effects now they do about 24 points. That is a lot less damages add in the changes to the Double Rainbow and I am not sure that now is the time for casters any longer.
Okay need to head back to work, talk again real soon.