So we know fighter will be the main class in my Darth Samius build. So to me the next big call is race and splash levels….
To me race and splash levels are very close things. You wouldn’t want to splash sorc on a Horc melee build would you? Not unless your trying to be very funny…. And frankly you not that funny, so stop trying.
So options:
Horc, the clear winner in 2 handed dps, when that is heavy action boosted focused.
Helf, the clear winner with the most options…. And the strongest race right now.
Human, a very solid choice not as strong as Horc but I would say in the top 3 races in the game right now.
Dwarf, Very solid if you plan to use axes and combat skills. You could do worse also cool beards…. ☺
Halfling, who doesn’t love them? And with fighter as the base finding some feats for the healing marks might be a fair way to go. But they are not the strongest melee race…
Are there other races?
Elfs would be good if you want to use race weapons they get a falcon line, very nice but down con…. ;’-(
Drow, nope.
Oh WF…. They went from a powerhouse race to meh in one update. Sorry your heals suck, you lost your immunities, armor is shitty and more. There is just no reason to play WF unless you’re an arty right now.
So in my mind it is between Horc, Helf and dwarf with Elf maybe poking its head into the race as I am leaning at using a falcon over the greataxe. But really it comes down to who can heal the easiest and that at least for now is the Helf via the dilettante feats.
The Helf has a lot of other things going for it atm, human amp and human versatility are huge, throw in human adaptability and you have the best of the human options.
As for the splash…
To me there are 4 main options.
2 rog, skills (mainly umd) which will let us lesser at 20 to adjust the stats and let umd take over for healing freeing up the dilettante feat for something else and evasion.
2 arty, same skills as above but gives most of the key xbox feats so giving a ranged option with little work. We loose evasion however. But we can go xbow and shield when needed or rune arm for a little more ranged dps.
2 monk, we decide not to worry about umd and will stay clr dilly wise but gives fists for some fights, as well as evasion. But mainly 2 more feats to play with.
Or the one I am leaning towards atm, 1 barb 1 arty. You loose rune arm use from the 2 arty splash but gain fast movement and another rage (assuming I take the past life barb feat {I totally will}) and +1 more to power attack I will be losing do to my race and main class picks.
As always let me know what you think via the comments.
❤
I would never have thought of 1 barb, 1 arty. That’s why I like reading these blogs 🙂