Magical Monday 12.15.2014

Werds Kids. Good to be back, sorry for missing last week my grownup project needed my attention fairly hard core until Friday and then my Community Manager job for my local cardshop kept me fairly swamped.

So what have you all missed? Well i did make it to FNM the last 2 weeks. We drafted trip Khans and i was able to draft a sick little Abzan deck, rocking some great rares and Archers Parapets. Parapets are quickly becoming one of my favorite cards in the set. It just does everything. Then last Friday, like i said i was busy so i had to take my back up modern deck with no real idea of the local meta or anything. Thought i would lock out everyone, but ran to time second match and hit a draw. Moving me to a lower bracket where people were a little more ready for off the cuff decks. Had some poor draws, either flooding out or having double Dig through Times just miss when looking for answers… And ended up 1-2-1 for the night. Crazy.

Then Saturday we went to McPherson, for a Store V Store event. Basically it is a ploy to get people that might not travel to play Magic out and playing others in the area while at the same time let others in the area know that we are here. We had full teams for each sub event, ie Standard, Commander and Draft. Then each member of team played each other player from the other store’s team. Four rounds of magic vs people you don’t play against every week is a good change, with only store pride on the line.

I want to share a few things i went undefeated in the draft. Although i did end up drawing match one due to a weird moment where i was on the draw and letting my opponent take his mulligan/s. I had a so so hand where i had planed to mull if my opponent kept 6-7 cards and he mulled to 6 then played a land tapped. And said go. And i was all like wish you had asked if i was ready…. Oh well i am already up a game and proceeded to have a super slow draw play out super slow. When i knew the game was over I scooped to move to game 3 (which i felt i am favored to win normally fairly fast in the match up), i asked about time and was told that we were over time. I heard a couple minutes over. Later after we were all done I was told it was more like 30 secs. So i was a little salty all night over a misunderstanding, but it did motivate me to play super tight and really watch the clock.

Also i want to talk just a little bit about how i like to draft. I am often asked what to do in draft, by people. And what i try and due is find my seat. I know it is easier said then done, but that is my goal. Just watch for the signs and be ready to move. This deck should have been a 4-0 deck, no question. I started out red/white/black or Mardu. I took the rare from a weak pack, then a morph black card, then a few good white cards but then there was nothing in my colors…. So i start taking the good morph cards. I was reading the signs that the people on my right were in black for sure. And i thought red also so i better move or be ready to jump ship anyway. And i loaded up on the solid morphs. Then pack two i was rewarded with a Trail and more great morphs. In side i was just smiling. Then in pack three around pick 4 or 5 i got a second Trail then a Secret Plans super late and was in winner winner chicken dinner mode.

Okay the deck:

traildraft

Like i said this deck was just nuts. I did drop 2 games all night. One where i scooped them up for time and the other was in the last round where i thought i won when my opponent dropped 3 singing bell strikes over 2 turns and then was able to get in with a 1/1 flyer for the win as i never drew a 6th land to untap and win.

I would draft this 100% of the time if i could, the deck was great and i had a blast. But would i try and force it? No. But if it open, i will be on it!

Magical Monday 12.1.2014

Once again welcome to Magical Monday hope that your Thanksgiving was a good one. Reports of Walgreen’s sweet Mtg sale is spreading like wildfire. So much so that people are going to Walmart as asking for a price match because of a lack of product left at Walgreens. And while Walmart doesn’t have to it does meet all their price matching points and they should. Two packs for 3.80, is a good deal.

Okay that is enough of that, lets talk about a few things about my last post. I feel about 2 inches tall. I didn’t read every word on Fated Conflagration and it turns out that i should have as it doesn’t hit players. That “p” word is in fact planeswalker… Damn.

Also I ordered up 3 Deflecting Palms $1 a piece no problem. I looked at Stokes and they want $5 a piece. WTF? But while not… If you can find them in stock anywhere you can order them for $5. I will just plan on winning a playset this month.

So lets look at a build.

 

4 Deflecting Palm
3 Lightning Strike
4 Magma Jet

4 Anger of the Gods
2 Arc Lightning
3 Jeskai Charm
3 Mantis Rider
4 Goblin Rabblemaster

1 Fated Conflagration
4 Stoke the Flames

2 Dictate of the Twin Gods
3 Dig Through Time

23 lands
4 r/w temples
2 r/u temples
4 r/w pain lands
4 r/w/u tru lands
2 u/w fetchlands
3 mountain
2 island
2 plains

I feel that this deck does everything the mono red deck does but adds in the one of the best cards available in Dig. Dig lowers the need to have 4 Dictates. One of the issues i had was having two many dictates in hand and not enough action and sometimes you just need 2 more burn spells to finish a game and digs just equals action. The other thing that really got me about the deck was the lack of options when dealing with some situations. And i think that Jeskai Charm adds a ton of flexibility to the deck. There was at least one point where had i had the option to give my team +1/+1 and life link would have won a game even earlier or saved me vs Travis.

Thoughts?

<3s

Magical Monday 11.24.2014

Dictate of the Twin Gods can be a real magic card if you aren’t afraid of maths or mana flood. Below is the deck i took to my local shop for a win a box tournament we had last Thursday night. It was a ton of fun for a short 4 rounds of play with a fair reward on the line for a small entry fee. The deck was inspired by Conley Woods’s Dictate of the Twin Gods Combo deck. While he didn’t have the best run in this video set i think he showed how the deck could win from out of the blue and take a tournament by surprise.

4 Deflecting Palm
4 Lightning Strike
4 Magma Jet
4 Anger of the Gods
3 Arc Lightning
4 Goblin Rabblemaster
4 Fated Conflagration
4 Stoke the Flames
4 Dictate of the Twin Gods
2 Circle of Flame
23 lands
4 r/w temples
4 r/w pain lands
2 r/w/u tru lands
rest mountains

So how did it play? 3/1 good enough for 3rd. Not the win i was hoping for but good enough i am going to keep it together and retool/find the rest of its missing cards. I had to bum a few key cards for this tournament and i need to make some changes for the future.

R1, was a win when i should have lost. G1, I got the land flooded right the heck out. I am not afraid to admit i thought that i might have made an error in deck choice. G2, I drew a good mix of lands and spells and ran my opponent over. G3, I thought i was done. But got a window to throw a 5/7 Courser back at its owner for 20(taking him to 3) damage (thanks to Dictate + Deflecting Palm) going to 2 off a 3/3 lion. Thankfully i had scryed a burn spell to the top on my upkeep and put that game away. It was real close had my opponent monstroused his lion i would have lost.

R2, Was vs Travis. He had loaned me some of the missing cards and knew the idea behind my list but not the details of the 75. G1, Once again i tasted the land flood and lost the turn before i tried to go for the kill thanks to an attacking Sarkhan. G2, I resolved a Dictate during my own end phase as he went for a dig through time and hit him for 10 damage and scrying for 2  with a Fated Conflagration taking him to 1 life. He kept a Sarkhan and game in for lethal thanks to my Dictate+ his Lightning Strike.

R3, was short and sweet vs a Jeski combo/weenie hybrid. Both games i burned his only men down resolved a Dictate on turn 5 and followed up with double Fated Conflagrations on 6 and 7.

R4, was very fun as this was the only other games where i needed to cast Deflecting Palms, Heroic W/U. My opponent got to play in to my main deck Angers and once his men were too large for angers they when back to his face again and again.

Bonus round, While waiting for the rest of the games to finish i played against a B/W weenie deck. Damage came in fast until a sweeper showed up like Anger or Arc Lightning even one of two main deck Circle of Flame.  Then got to a point where burn could go to the face for the win.

There was a game where i was dead. Or i should have been dead. I had double Dictate and a Deflecting Palm vs his 6 1/1s tokens while i was at 14 on turn 5. I flashed in a Deflecting Palm at the end of his turn because i had to go for it. Turn six played a land an passed. Took 12 from his 1/1s going to 2 he played a 2/1 and passed. I cast a Magma Jet end of his turn pushing down 2 more lands and then pealing another going to 7 lands in play. My hand is Dictate + Deflecting Palm, figuring that i would just draw the game out he attacks… with just the 2/1. Wow, i get to win. Flash in Dictate #2 and then palm his 2/1. 2×2=4 4×2=8 palm 8×2=16 16×2=32 to the face. Had he attacked with any other man i would have had to draw the game but woot for me.

This deck is not perfect, but there is a ton going for it. Good mana if a little floody at times. I would like a way to get to 5 or even 7 reliably but then never draw another land again or a way to use extra lands. Something like Tormenting Voice if it was an instant would be great. There is also the option to go Jeski for the charm and your own digs. That would let us have less Dictates in the list but still find them a fair amount of games. While increasing the number of 4 damage burn spells and allowing us some other options/tricks. Another perk of adding in blue mana is the option to add in more scry lands. Magma Jet was the deck MVP allowing me to push away extra lands once they were no longer needed was great, and more scry would be welcome.

Circle of Flame was both the worse card and one of the best. So hard to explain why i chose to run 2 in the main vs just having them in the sideboard and i am not sure i can other then to say they can win some game ones that we should loose and when they are bad they are super easy to cut. There is a card that i ended up leaving out of the deck and i am thinking that it might have to work its way in the 75 someplace, Spite of Mogis. This is should be a great card in a 27 instant & sorcery deck. Card is almost Swords to Plowshares in this current standard.

As always, please leave a comment if you have feedback.

<3s

Magical Monday 11.10.2014

I am trying something new for today’s post, i gave myself 30 mins to put a fresh 60 together and to write a few words about it. And i don’t have a lot of time left to write so bare with me.

The List:

4 Magma Spray

4 Lighting Strike
4 Magma Jet

4 Stoke the Flames
4 Fated Conflagration

4 Hording Outburst
4 Goblinslide
4 Rabble Master

3 Purphoros
2 Lightning Volley

23 Mountains

Going wide is a real option again in constructed formats. Mass removal is at a low, people are pushing for 3 or 4 colors decks and battle ship (okay more of build the fleet) magic is making waves. Nothing prays on decks like that like going wide fast.

5 mins left.

I don’t know if this deck is good or not but i do know that sticking a Purphoros is huge when you can make 4 guys the next turn for 4 mana and one card. We are loaded for bear, even 4/5 bears with horns as we can shoot them down for 1rrr and scry to boot. Over all this is just another one of those decks that looks great on paper but might not have the control elements that really make it work but we could make some cuts add in some one mana hand disruption spells and a few ways to make hero’s fall down and we could have a spicy R/B list.

I don’t have time to get into it but it also seems tasty.

As always comments are welcome and i will see you next week.

 

<3s

Magical (super late) Monday 10.27.14

Sorry for the late post tonight but things are the nuts right now. The boy had his 15th bday on the 27th so that kept me away from the keys. Also I started a new job in addition to my other jobs of the Community Manager/Web guy for my local card shop.

I started this last Saturday (aka 3 days ago) so I have been giving it 110% of my time trying to get a website up and running, fixing things like Goggle’s info and getting the other Social Media pages in order. I still need to get about 5 more pages of content ready to go just to cover the basic website. And I need to make some phone calls to get some much needed traction with some of the game stores in the surrounding area. Most of them have next to no web presence and one of the things we are offering is allowing those stores to create a Goggle calendar and I will add those to our calender we are publishing on our site. More events everyone is more fun for all. And it wouldn’t hurt to have them go to our site and see our events when they go to look at their local shop events. :)

So with that in mind lets talk about actual magic for a moment.

There is a SCG Super IQ this weekend in Witcha, and I got a slew of players planing to get out and battle for glory. And they all seem to want my thoughts on their builds. I am honored to be one of those people that others can go to for to for advice.

Some of my personal thoughts on standard at the moment are as follows.

3 color control decks are not great right now, namely, Esper control. I personally feel that wanting a BB spell on 2 a 1UU spell on 3 and a 4WW spell on 6 is real hard on the mana. And I just don’t like it.

Agro decks on the other hand are sweet and the complex/ painful mana base can do real work.

Oh and yes I am really impressed with the boss sligh like decks that are rocking some events right now.

But there is still lots of room for rogue decks, my own bluemud deck is coming along nicely if I do say so myself. I am tempted to try and go Jeski Mud but I am unsure if that level of out of the box thinking is really needed. But that is the list I have for you all tonight.

2 Ghostfire Blade
4 Springleaf Drum
4 Ensoul Artifact
4 Ornithopter
4 Phyrexian Revoker
2 Seeker of the Way
2 Heliod’s Pilgrim
4 Mantis Rider
4 Goblin Rabblemaster
2 Lighting Strike
4 Stoke the Flames
2 Hour of Need
4 Darksteel Lands
4 Tri lands
4 U/W fetchlands
2 Mana Confluence
3 R/W pain land
2 islands
2 plains
2 mountain

I am not sure if it is good or right, but Hour of Need is amazing right now with all the removal floating around the format. But if i had the cards at the moment and i had to play something right now this would be it.

 

Thoughts?

<3s

Cheif of Skullhuntering your Face

I feel that there is a super good agro deck out there and i think it plays a lot of warriors. Lets just throw cards at the wall and see what sticks.

All the cards i want to cram in to the deck are:
Thoughtseize
Despise
Ulcerate
Gods Willing
Hero’s Downfall
Bloodsoaked Champion
Herald of Anafenza
Chief of the Edge
Mardu Skullhunter
Oreskos Swiftclaw
Tymaret, the Murder King
Pain Seer and/or Grim Haruspex
Mogis’s Marauder

Sorin, Solemn Visitor

Possibly hanging in the sideboard
Chained to the Rock
Murderous Cut
Dark Betrayal
Phyrexian Revoker
Staff of the Death Magus

So numbers/ what makes the cut?

4 Thoughtseize
2 Despise
2 Ulcerate
1 Gods Willing
4 Hero’s Downfall

4 Bloodsoaked Champion
2 Herald of Anafenza
4 Mardu Skullhunter
4 Chief of the Edge
0 Oreskos Swiftclaw
2 Tymaret, the Murder King
4 Pain Seer and/or Grim Haruspex
2 Mogis’s Marauder

3 Sorin, Solemn Visitor

22 lands
Painlands
Mardu Triland
Fetchs
Lifegain lands
Basics

Idk, i will say i had a more controlling version of this deck and it was very good.  Ideally this deck would play a 1 drop, followed up with a Skullhunter or 2 some other discard spell, then lay on the beats while keeping the field clear thanks to suicide guys and light removal/discard combo. I don’t know if it is right for the meta atm. But after watching a ton of Abzan decks win out over the last two weekends i am leaning towards yes as long as you keep 4 Dark Betrayals in the sideboard and keep the pressure up.

<3s

Magical Monday 10.20.14

Punted.

 

Sometimes you win. Other times you lose. And once and a while you just punt super badly and you really lose.

 

It was Friday Night Magic last Friday (clearly), i was mostly tired, hungry about to piss myself and it was intense. The match was tied up 1/1 i was at 5 with 7 mana and 2 fliers in play to my opponents 12 life and 3 two power dudes. And i had a plan. It was my turn and i drew an island i could restock my Illusory Angel and  a Monstrous Growth, attack for 6 and drop my blocker. Weather the storm on the crack back  and win through whatever removal spell my opponent could have and win.

I look at my hand mid combat and i realize that this is not an Island.

Shit. Scroll back to the top of the page and look at the image of Charlie doing his best Samius impression.

 

Right away i knew that i just screwed up and lost the game. I knew what i should have done and played it safe and played my morph and the other 3 drop that was hanging out in my hand with a safe attack for 3. Then go for the win next turn….

 

What i did was let my opponent attack me to death and shook his had and landed well out side of the prize support. The Gurobo family crashed and burned for the night.

It is hard to be  good sport. But at the same time i loved watching Ari Lax play out his top 8 at the pro tour. So animated and worthy of support and well wishes. But there seems to be a conversation happening right now about how to be a good winner and good loser. In my mind there is no harm in someone having excitement bursting from the seams. When the magic gods smile upon you it can be hard to keep all that goodness contained. But here is the deal if you can’t take it, keep that shit contained. The golden rule is not just a suggestion it is a way of life.

That is all i got. Working on a ton of decks at the moment but none of them good. But i will get back to you if and when i have any ideas worth sharing.

 

<3s